Better Birthsigns - by Cioby
⚪ Last updated 2020⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #76 of 94 Races, Classes and Birthsigns mods in this game by downloads
📋 About This Mod
This mod is compatible with any mod that doesn't modify the birthsigns.
Otherwise load my mod last and should apply the new bonuses.
I felt the old signs were way too dull or weak, especially in late game or compared to the previous Morrowind game. I chose the atronarch as a warrior simply because it's too good to pass out. But in Oblivion it's not so good. And the pain in the early game and the lack of stacking potions to restore magicka, makes it not worth it overall. This changes all the signs making them more appealing and strong while also refreshing old signs to their former glory.
These signs are meant for LATE GAME. So if you feel they are too OP early, feel free not to use them. But even in the early game you should consider that healing by 500 or healing by 100 is the same thing. While in the late game healing by 100 once per day is the dumbest thing ever created by Bethesda. Sorry Bethesda I love you. Still.
Version 1. 1. 1
Fixed Mara's Burden and turned it into a Power that can be used for 2880 seconds (a day)
Version 1. 1. 0
I decided that while the mage buff to magicka helps a lot and scales well into the late game, I feel like warriors didn't have the same benefits. Furthermore The Steed has barely 20 attribute points while most others have 30.
The Atronarch I always felt was OP since I always skill Alchemy early, so I shall add more benefits to the other 2 mage signs.
Changes:
The Warrior now also gains 10 to Blade and 10 to Blunt permanently as to increase their "damage done". Since Warriors also don't have a way to resist spells, hide like a rogue, cast his own spells to resist enemy mages, they also now gain a 10% magic resist.
The Steed now also gains 20 Athletics permanently.
The Thief now also gains 10 Security permanently. Sneak skill gain increased from +10 to +15.
The Lady +50 health buff increased to +100 since in the early game you can lose 50 and 100 health just as fast if you fight a strong enemy without proper armor. But in the late game the buff should be considerably better.
The Apprentice also gains +5 to Alteration/Conjuration/Illusion/Mysticism/Restoration permanently.
The Mage being stronger than an apprentice, gains the Power (once per day) to absorb the skills of all enemies in 10ft and boost his own Magical skills (Alteration/Conjuration/Illusion/Mysticism/Restoration) by 10 for 30 seconds, while also absorbing the magicka of his targets. This power costs 200 magicka and penetrates reflection and absorption.
The Ritual, Mara's Burden is now increased from 100 to 300. Since all you can carry early game is mostly just crap, it won't significantly make your stronger. While later in the game you can actually carry 2 sets or more weapons with you. Turn undead increased to 300 magnitude, meaning
Better Birthsigns by CiobyKpK1 is a compact mod that reworks birthsigns to make previously useless or once-per-day powers more viable, especially in late game. With 97 endorsements and 5,456 downloads, it's a modestly popular tweak for players seeking better balance.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Tackles a real problem: birthsigns that fall off in late game
- Small and simple, so it's easy to understand and install
- Decent community traction (97 endorsements, 5.4k downloads)
⚠️ Cons
- Last updated in 2020 — may not be compatible with the latest game version or other mods
- Only 97 endorsements, so it's a niche mod with limited testing
For Oblivion players who want birthsigns to stay relevant throughout the whole playthrough, especially those who find the default signs underwhelming at high levels. Skip if you're happy with vanilla birthsigns or prefer overhaul mods that change more than just signs.
💡 Beginner Tips
- Since it's a simple mod, just drop the files into your Data folder and enable it in the launcher.
- If you use other mods that alter birthsigns, load this one after them to ensure its changes take effect.
- Check the mod's comments section for any reported compatibility issues with popular overhaul mods.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- CiobyKpK1
- Version
- 1.1.1
- Downloads
- 5,456
- Endorsements
- 97
- Category
- Races, Classes and Birthsigns
- Created
- 5/20/2019
- Updated
- 11/2/2020
🔧 How to Install Oblivion Mods
Download from Nexus.
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Visit the official mod page for specific installation instructions for this mod.
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