Bash-able Quest Delayers

⭐ ⭐ (233 endorsements) 📥 11,343 downloads 📌 v3.1.29 📅 7/21/2009
⚪ Last updated 2012

By apellis · Patches

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/1/2012 📅 Created: 7/21/2009
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #6 of 52 Patches mods in this game by downloads

📋 About This Mod

I find it annoying to click through a gazillion messageboxes when starting a new game or adding a new quest mod to an existing save. It is so not immersive or "logical" to have a pop-up just appear wherever your player may be in game: "I have recieved a note....". Uh, where the hell did that come from? So, for like-minded players, I present:

Bash-able Quest Delayers

  • []If the original mod (master) is not loaded along with the delayer, Oblivion WILL CTD. You have been warned!

    []All these patches require OBSE v18 or higher to work.

    []All these patches are Bash-able, but you don't need Wrye Bash to use them individually.

    []Do not use multiple quest delayers for the same mod. Whichever is last will cancel the others.

    []Each delayer has the version number of the mod being patched in the delayer esp name.

    []Companion patches will not be included in the Bashed Delayer if "essential" or "non-essential" esp's are required.

    My criteria for writing a delayer is simple:

    I use a saved game with a level 1 test player standing on a rock overlooking Lady Stone near Anvil.

    I load only the mod I'm checking. If a messagebox appears, I start looking at the mod to see if a delayer is worakble.

    Versions 3. 1+

    Quests start when the player is close to the starting location of the quest or when the player is at randomly selected location (usually a City other than Kvatch), whichever occurs first.

    No level requirement to start quest.

    Improved Open Cities detection.

    Delayers will not initialize if the player is in one of the Cities when first it is first loaded.

    Delayers now have a console message showing "initialized" and the City where the quest will start.

    Now the script checks if the quest is already in progress and aborts if so.

    All versions prior to 3. 1 have been deleted because there was the possibility of the delayer restarting the quest under certain conditions. That issue has been corrected in the latest release.

    Mods with a patch available (listed in B. O. S. S. sort order):

    []UnderDark

    []The Blades of Ankewan

    []The Armory of Ansephaer

    []The Talon of Akatosh

    []BladeSong

    []The Cave of Wishcraft

    []Cyrillians Staff

    []The Quest for Demon Bane

    []Gift of Kynareth Deluxe

    []Gates To Aesgaard - Episode 1

    []Gates To Aesgaard - Episode 2

    []Haunted House Quest

    []Et in Arkay Ego

    []Order of the Cloud Knights

    []Path Of The Ritualist

    []The Order Of Askarthe

    []Righteous Hitman

    []Tantrivaylia

    []The Pathfinder and The Templars

    []The Forgotten Shields

    []Weapons Of The Nine

    []Daggerfall Memories - Cybiades

    []Tears Of The Fiend

    []The Lost Spires

    []Hoarfrost C

🤖 AI-enhanced — based on mod data

A patch mod that adds quest delayers, useful for starting new games or changing mod lists. With 233 endorsements and 11,343 downloads, it's a niche utility for players who want to control when quests trigger. Last updated in 2012, so compatibility with current game versions is uncertain.

✨ Key Features

Adds quest delayers for starting a new game or changing mod lists.
Categorized as a patch mod, likely to modify quest start conditions.
Has a modest following with 233 endorsements and over 11,000 downloads.

📊 Pros & Cons

✅ Pros

  • Solid track record with 233 endorsements and 11k downloads — clearly some folks find it useful.
  • Fills a specific niche for players who want to control quest timing, especially when swapping mod lists.
  • Lightweight patch mod — probably won't bloat your load order.

⚠️ Cons

  • Last updated in 2012 — that's ancient in modding years, so expect potential conflicts with modern quest mods.
  • Thin description — you'll have to dig into the files to see exactly which quests are delayed.
🎯 Is This For You?
For modders who frequently start new playthroughs or swap mod lists and want to delay quests to avoid early distractions. Also for players who want to pace their questing. Skip if you're on a modern setup and don't want to risk compatibility headaches.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Since it's a patch mod, place it near the end of your load order to ensure it overrides quest start conditions.
  • Check if the mod is compatible with your game version — 2012 is pre-Skyrim Special Edition, so you may need to convert it.
  • Use a mod manager like Vortex or MO2 to easily enable/disable it when testing different load orders.

📊 Mod Details

Game
Oblivion Mods
Author
apellis
Version
3.1.29
Downloads
11,343
Endorsements
233
Category
Patches
Created
7/21/2009
Updated
1/1/2012

🔧 How to Install Oblivion Mods

Download from Nexus.

📖 Full step-by-step install guide for Oblivion →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Oblivion commands, item IDs, and more.

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