Audacious Magery
⚪ Last updated 2009⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 3.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #15 of 53 Magic - Spells & Enchantments mods in this game by downloads
📋 About This Mod
Name: Audacious Magery Version: 1. 09 Date: 7/15/2009 Category: Magic Requirements: Oblivion Script Extender (OBSE) Author: statttis Description =========== A couple weeks ago I tried out picador\'s Sorcerys Toll and while the idea was great, I wasn\'t satisfied with the implementation. So I decided to write my own version, and while I was at it, add some fun new features. I also decided to change the focus of the mod a little bit. Instead of being just about the \"toll\" of magic, I wanted the mod to help the player capture the spirit of discovery and encourage experimentation. It should allow the player to be daring, take risks and both profit and suffer from the unpredictability of powerful magic. Hence the name Audacious Magery... Details ======= Features: -The ability to cast spell above your mastery level. There are two possible modes of calculating your mastery level: vanilla, which uses the skill levels of 25-50-75-100, and a system similar to Sorcerys Toll, where mastery level is based on player skill vs. magicka cost. When using vanilla mastery levels, only spells higher than your mastery levels will cause penalties. For example, if you have 30 skill in Restoration, there will be no penalty for casting novice or apprentice spells, but there will be penalties for casting journeyman spells and above. The modified mastery levels uses the formula player mastery = (magic skill) * MasteryMultiplier (default 1. 7) It\'s hard to do these sorts of calculations in the midst of battle so I included the option to have sounds and/or messages inform you when you may have penalties applied. Three different message options: - First-person immersive messages that give you a rough estimate of how dangerous the spell is to cast - Message with exact numbers - Warning sound -Spell Penalties: just like Sorcerys Toll, when you cast a spell above your mastery level, bad things can happen. There are short term effects in the form of attribute damage, drained fatigue, loss of magicka, and so on. Long term effects come in the form of magical diseases (which can be cured just like a normal disease). Diseases become more likely if you cast many powerful spells in a short time. The main difference between my mod and Sorcerys Toll is an added element of randomness - you can cast the same spell a dozen times and something different can happen each time. Spell penalties are influenced by three attributes: - Willpower reduces the chance of being hit with a penalty. - Intelligence reduces the magnitude of the penalty. - Personality reduces the chance for the penalty to be unusually strong. Using the default settings, personality will generally have the greatest effect, closely followed by intelligence. Willpower has the weakest effect, but also affects spell failures and backfiring. -Spell Failure: a chance for your spell cast to fail when the spell is above your mastery level. The failure chance increases based on how powerful t
Audacious Magery is a magic mod for Oblivion, inspired by Sorcerys Toll, that shifts focus from the toll of magic to encouraging discovery and experimentation. It aims to let players be daring and take risks with their spellcasting. With 134 endorsements and 3,565 downloads, it's a niche mod from 2009.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 134 endorsements and over 3.5k downloads, so it's got a following.
- Takes a unique angle on magic mods—less about penalties, more about rewarding bold play.
- Lightweight and from 2009, so it's likely simple to install and won't bloat your load order.
⚠️ Cons
- Last updated in 2009—over a decade old, so compatibility with modern Oblivion setups is a gamble.
- Small mod with limited scope; don't expect a huge overhaul, just a tweak to magic philosophy.
For Oblivion players who love magic but want a fresh twist that rewards boldness over caution. If you're tired of magic mods that just add damage numbers, this might scratch an itch. Skip if you want a full magic overhaul or need modern compatibility.
💡 Beginner Tips
- Since it's from 2009, check if you're using Oblivion Script Extender (OBSE) and consider using a mod manager like Wrye Bash to handle any potential conflicts.
- Load it after other magic mods to ensure its changes take priority, especially if you have spell tweak mods.
- Back up your save before testing, just in case the mod's effects are more drastic than expected.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- statttis
- Version
- 1.09
- Downloads
- 3,565
- Endorsements
- 134
- Category
- Magic - Spells & Enchantments
- Created
- 7/16/2009
- Updated
- 12/4/2009
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