Alternate Start by Tungol
⚪ Last updated 2008⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 2.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #107 of 124 Miscellaneous mods in this game by downloads
📋 About This Mod
Alternate Start by Tungol NOTE: I recommend using my mod TuStartingOptions, which gives you many more possibilites and leaves the main quest intact. This simple (non-OBSE) mod has your character begin the game inside the captain\'s cabin of a shipwreck. The wreck is far from any settlements, but I don\'t want to say exactly where--just for fun. (You should figure out pretty quick where you are, by the landscape if not by the map.) There\'s plenty of light in the cabin, to make it easier to make your character\'s face. There\'s a chest that has everything in it a beginning character needs, as well as couple things laying around. Getting out might be a little confusing. Just follow the light, and look for a hole in the hull. If you return to the cabin later, the character generation menu will still pop up, for your convenience. (But \'showracemenu is really much more convenient, since it doesn\'t involve travel.) I\'m not sure yet, but since it never completes the character gen quest, I think it will keep preserve your experience when you use showracemenu etc. The Main Quest is completely cut off. You can never get it. A future release will probably change this so if you go to prison in the IC, then it picks up as usual. I also hope to add an un-destroyed Kvatch that gets destroyed when the main quest starts. But that certainly won\'t be for a long while. TuAltStart -- original release 9/11/08 TuAltStart_01 -- 1st revision 9/12/08. Fixed a clipping issue in the cabin. TuAltStart-NoPCEd -- 9/12/08. Does not edit the PC \"NPC\", to reduce conflicts. CONFLICTS: The standard file (TuAltStart_01) will conflict with any mod that edits or adds a script to the player character (I noticed this because I use Primary Needs). If you are having a conflict, use TuAltStart-NoPCEd. The only difference is that you\'ll begin with the standard prison gear instead of sailor\'s clothes. Or in theory, you could just disable Alternate Start after you\'ve left the shipwreck. It will conflict with parts of certain landscape mods, because it adds a door to an exterior cell. This mod is all my own work; but I salute those who\'ve made alternate start mods before me. You can use this however you like; just give me credit, please.
Alternate Start by Tungol is a compact mod for Oblivion that replaces the standard prison intro with a shipwreck start and disables the Main Quest. With 150 endorsements and over 5,000 downloads, it's a niche choice for players seeking a fresh roleplay beginning, though it's dated from 2008.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-trusted with 150 endorsements and 5,101 downloads.
- Perfect for roleplayers who want to skip the tutorial and forge their own path.
- Simple concept—no complex dependencies or setup.
⚠️ Cons
- Last updated in 2008—may have compatibility issues with modern Oblivion patches or mods.
- Disabling the Main Quest means you miss out on the main storyline entirely.
For Oblivion veterans who have played the main quest countless times and want a fresh start without the prison intro. Also great for roleplayers who prefer to create their own story from a shipwreck. Skip if you're a first-time player or want to experience the main quest.
💡 Beginner Tips
- Since this mod disables the main quest, make sure you've already experienced the main storyline before using it.
- If you're using a mod manager like OBMM or Wrye Bash, install it through that to keep your load order clean.
- Check for compatibility patches if you use other overhaul mods that alter the starting sequence.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- Tungol
- Version
- 1
- Downloads
- 5,101
- Endorsements
- 150
- Category
- Miscellaneous
- Created
- 9/12/2008
- Updated
- 9/12/2008
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