All That Remains - A House Mod
⚪ Last updated 2013⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 🏆 #131 of 274 Player homes mods in this game by downloads
📋 About This Mod
Started as nothing more than a house mod but is then evolved into something much, much more. For more info looked to the long description.
"Ne mæg ƿerig mod ƿyrde ƿiðstondan, ne se hreo hyge helpe gefremman." "No weary mind may stand against weird(fate). Nor may the wrecked will work a new hope."
The Elder Scrolls IV: All That Remains
My first mod I've made in a very long time(and the first I've made for Oblivion) do to My old laptop which could play games getting fried.
This is a two-in-one House mod adding not one, but two homes near Anvil. I'm still working on it here and there but it's done for the most part. I'll be updating here and there. Please feel free to tell Me what'ya think. Requires Shivering Isles.
Updated My Journal Again(9/10/14):
I have lost the heart to finish this. The thing of it is really, this was simply too ambitious of a mod and I was way, way over My head. The main plot was was definitely solid, and would have been the main part of the mod. It was simply to massive in scale to do realistically, even if I managed to get help. It would have been larger than Oblivions main quest, the Shivering Isles and all the guild quest combined. And would have called for probably 3GB maybe even 5GB in size.
Also do to the fact that this was to be a dialogue heavy mod, voice acting was going to have to be, and I don't think I would have found enough, good voice actors for that. Also I realized too late that Oblivion's engine, the Gamebryo engine, would not be able to do some of the more cinematic moments.
Such as a part in the second act where Scinnlæca kills a 10000 people as a sacrifice to the Ideal Masters and uses their life force to seal the gateway to Aetherius(the sun) thus removing it, and opening a portal to the Soul Cairn allowing the true main antagonist, the "king" of the Ideal Masters, Transcendence, to come into Mundas and also causes a dragon break of catastrophic proportions. Time would become non-linear.
This, of course, would have changed Cyordiil. It would been divided up into "zones" that would be in another time or in a temporal limbo. Like the area around Bruma would have been in the first era and the Imperial city would be in the late 5th era(far into the future, 500 years in fact.). which would change every time you did a quest in a zone that was in the past. If you fucked up in a major quest in one zone, it would have massive repercussions in another. Like in one quest that was in Chorrol which was trapped in the time during the great war, and, if you fucked up, you would kill the father of the last Dragonborn(the hero of Skyrim). And in the third act you would have gone to Aetherius/Sovngarde and the Soul Cairn.
You just can't do stuff like that in Oblivion, which I learned a little too late.
And I just didn't want to g
📊 Mod Details
- Game
- Oblivion Mods
- Author
- Krismods1
- Version
- 0.2
- Downloads
- 240
- Endorsements
- 16
- Category
- Player homes
- Created
- 8/30/2013
- Updated
- 12/18/2013
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