Additional Oblivion Realm
🟡 Updated this year⚠️ Install Order · 2 steps
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🔍 Analysis
- 🏆 #19 of 27 Dungeons - New mods in this game by downloads
📋 About This Mod
Adds one additional Oblivion Realm dungeon to the pool of Oblivion Realms that the game can draw from for random Oblivion gates.
New Oblivion Realm dungeon. Hooked into the vanilla pool for Oblivion gates. One .esp, no new assets, highly compatible. More-or-less adheres to vanilla design principles, so should mesh seamlessly with the game/any install.
DESCRIPTIONIf you've been playing Oblivion for a while, you probably know that there's an extremely limited pool of Oblivion Realm dungeons for the game to draw from for its nearly 60 semi-randomly placed Oblivion Gates in the game. Specifically, there's seven. If we add that up with the number of unique Oblivion Realms--which are largely used for setpiece main quest battles and, for some reason, Cheydinhal--the number rises to 11.
Anyways, this basically means that there's fewer bespoke Oblivion Realm dungeons than there are cities in the game. However, each city gets a guaranteed Oblivion gate spawned outside of it (it doesn't help matters that the Imperial City can receive three). There's a main quest, too, which optionally requires you to close all Oblivion Gates spawned outside of cities. Needless to say, Oblivion Realms can start to feel more than a little repetitive if you do this, or just want to hunt Sigil Stones for their powerful enchantments.
For ages, I have wanted a mod to remedy this repetition and expand the Oblivion Realm dungeons. Perplexingly, nobody has made one yet (seriously, it's weird--the tutorial I used to learn how to make dungeons and worldspaces literally teaches you by making an Oblivion Realm dungeon).
Enter this mod! Which... does not fix the problem. But it wanted to.
This mod adds one--just one--brand-new, fully navmeshed Oblivion Dungeon to the game. It only took us almost 20 years to get to this point.
If you can't tell from my lengthy pre-amble, the intention was bump the number of Oblivion Realm dungeons up to match the number that spawn outside cities (so I was planning on adding about five more, so that you'd at least see a unique dungeon if you mainlined the main quest + closed all city Gates).
Well, I am but a lowly animator. Making dungeons is really hard. My ambitions to nearly double the amount of Oblivion dungeons were quashed by the Oblivion Remaster's release, being new to the process, general burnout, and life itself. But I did finish one dungeon. With some prodding from some friends, I've decided to release it. It'll do more good on the Nexus for the 100 or so of you who still play this game, and hopefully you get some joy out if.
Will this mod expand? Look, no. This one won't. If I do end up making more dungeons, I'll probably release it as a new mod. I'm releasing this as a single mod because it's unlikely I'll muster the motivation to do that, though,
📊 Mod Details
- Game
- Oblivion Mods
- Author
- rockbiter68
- Version
- 1.0
- Downloads
- 231
- Endorsements
- 19
- Category
- Dungeons - New
- Created
- 12/20/2025
- Updated
- 12/20/2025
🔧 How to Install Oblivion Mods
Download from Nexus.
📖 Full step-by-step install guide for Oblivion →
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