A Double Wolf Companion -TcS-

⭐ — (43 endorsements) 📥 1,730 downloads 📌 v1.4 📅 7/11/2010
⚪ Last updated 2010

By TcS · Companions - Creatures

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/11/2010 📅 Created: 7/11/2010
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.5% endorsement rate — high engagement, a strong quality signal
  • 🏆 #22 of 25 Companions - Creatures mods in this game by downloads

📋 About This Mod

This mod adds two wolves outside of Bruma that will follow the player and fight with him/her.

;;;;;;;;;;;;;;;;;;;;;;;;;;;; Fixed major fails ;;;;;;;;;;;;;;;;;;;;;;;;;;;; Name: Double Wolf Companions Version: 1. 4 Date: 7/11/2010 Category: Companions Recommended: Oblivion Mod Manager (OBMM) Author(s): TrueChaoS Source: http://www.tesnexus.com/downloads/file.php?id=32921 Description =========== This mod adds two wolves in game that, when activated, will follow the player around and fight for him/her. The wolves are a wolf and it\'s pup. Location ======== The two wolves are located outside of Bruma, close to the chapel side. Details ======= To get the wolves to follow, activate the elder. This will change the global variable assigned for the wolves. This will change the packages to make both wolves follow you. Activate again to make them wait. There is also a dagger nearby to the wolves, close to the wall. This dagger is scripted to give the player a summoning spell that will bring the wolves to them. Change the Wolves\' Names (Optional) ======== 1. Start up the Construction Set. 2. Activate \"Wolf Companions -TcS-\" and set it as Active (preferably). 3. In the Objects Widow, expand Actors, Creatures, Dogs. 4. Double click \"aaaaTcSWolf\". 5. Change the name \"Wolf\" into what you wish to call your Wolf. 6. Do the same for \"aaaaTcSWolf2\". 7. Save the esp. over the old version, or create an addon. 8. If the rename is saved as an addon esp, activate it in obmm after the original esp. Change the Follow/Wait pop up messages (Optional) ======== 1. Start up the Construction Set. 2. Activate \"Wolf Companions -TcS-\" and set it as Active (preferably). 3. In the Objects Widow, expand Actors, Creatures, Dogs. 4. Double click \"aaaaTcSWolf\". 5. Click the \"...\" button adjacent to the \"script\" option. 6. Scroll down and change \"Message \'Wait.\'\" into \"Message \'(your message)\'\" 7. Do the same to the first \"Message \'follow\'\". Keep in mind that this is the normal message that will pop up when you activate the wolves. 8. Do the same to the second \"Message \'follow\'\". Keep in mind that the second one is the first message that pops up when you first activate the wolves. 9. Save the esp. over the old version, or create an addon. 10. If the rename is saved as an addon esp, activate it in obmm after the original esp. ~~Note~~ Do not change anything in the scripts except for the words inside \"\'(here)\'\" Install ======= 1. Extract the files to a temporary location. 2. Examine the folder structure and make corrections where necessary. 3. Copy files to (install folder)\\Oblivion\\Data\\ 4. Start Oblivion Launcher, click \'Data Files\', place a checkmark beside the .esp file(s). Uninstall ========= 1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s). 2. Delete the files/folders associated with the mod. Incompatibility =============== There should not be any conflicts and incompatibilities with this mod. Known Issues or Bugs ==================

📊 Mod Details

Game
Oblivion Mods
Author
TcS
Version
1.4
Downloads
1,730
Endorsements
43
Category
Companions - Creatures
Created
7/11/2010
Updated
7/11/2010

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