Spells Unlocked - No More Skill Requirements
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 0.9% endorsement rate
- 🏆 #18 of 139 Magic mods in this game by downloads
📋 About This Mod
Allows you to cast Apprentice, Journeyman, Expert and Master level spells regardless of the skill's current level, as long as you have enough magicka.
DESCRIPTION:
No longer do you have to wait to become an Expert in Restoration to make a nasty absorb health spell or a healing spell, or a Master in Destruction to make a fireball that can obliterate half of Cyrodiil. The idea is simple - as long as you have magicka, you can cast it.
This mod also changes Finger of the Mountain spell, making it cheaper to cast.
Requires Spell Tomes DLC which is already included with the game.
DETAILS:
This mod changes 4 game settings that directly affect the spell skills requirements, and if we increase the number to 2000 like I did, most of our problems are solved.
fMagicSpellLevelApprenticeMin
fMagicSpellLevelJourneymanMin
fMagicSpellLevelExpertMin
fMagicSpellLevelMasterMin
However, for some reason, spells that have "Manual Spell Cost" flag active would not be affected, so for example, when you get Buoyancy spell in one Mages Guild's Recommendation quests, with the settings above changed, you would still need to be apprentice in Alteration in order to cast it.
So to make this work for every spell I simply removed the flag from each spell (33 records via xEDIT), but these spells will no longer cost the same as with the flag active, as far as I could test, the difference is miniscule.
Please let me know if you notice any issues or any spells that were not affected.
INSTALLATION:
1. Copy the .esp file to Oblivion Remastered\OblivionRemastered\Content\Dev\ObvData\Data\
2. Open plugins.txt and add this line below any mod that edits the spells - Spells Unlocked - No More Skill Requirements.esp
COMPATILIBITY:
There are already few mods that edit Finger of the Mountain spell, if you prefer them over Spells Unlocked, just put my mod ABOVE that mod in plugins.txt.
Likely not compatible with mods that overhaul magic and spells, but you can make them work via xEdit.
Added compatibility patches for multiple versions of Toggled or Longer Spell Conjurations.
Please be advised that this mod is not made to work with mods like this one because prolonging the spell duration time also increases magicka use, and I basically removed only the "Manual Spell Cost" flag via xEdit. As such, I can only recommend using this mod with "Toggled" version of TOLSC (magicka cost remains the same), or 2x version which doubles the magicka cost for all affected spells which is a fine pay-off if you ask me.
So I recommend esp files named SU NMSR - Toggled or Longer Conjurations - Toggles Patch or SU NMSR - Toggled or Longer Conjurations - 2x Patch.
For other versions of Toggled or Longer Spell Conjurations I only changed level skill requirement to "Novice" (this includes even Summon D
📊 Mod Details
- Game
- Oblivion Remastered Mods
- Author
- Pufi90
- Version
- 1.0
- Downloads
- 11,215
- Endorsements
- 101
- Category
- Magic
- Created
- 5/3/2025
- Updated
- 5/18/2025
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Use Vortex or MO2.
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