Sasquatch's Small Gameplay Tweaks
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 0.4% endorsement rate
- 🏆 #113 of 624 Gameplay mods in this game by downloads
📋 About This Mod
A hub for small tweaks I've made to the game that aren't worthy of an individual mod page. At some point I may merge some of these into other mods or as part of a much larger overhaul.
Nerfed Damage Enchantments
We all know how weird the damage scaling is in Oblivion, in my opinion a part of this is due to the power of certain enchantments (damage health, elemental damage, etc.) and how much they add to your baseline damage. You go from doing single digit damage with your weapon, to suddenly more than doubling your damage output because you happened to find one with a petty enchantment. This also feels extra bad when the enchantment charge is depleted, as you instantly go back to hitting like a wet noodle.
This plugin simply nerfs all weapon enchantments (including player made) and sigil stones that contain a damage enchantment by ~50% while also doubling the amount of charges in each soulgem, and is intended to be used with another mod like Deadlier Combat which allows you to scale weapon damage dealt by a percentage. The idea is to move some of the strength of enchantments into the baseline weapon damage. This also means non damaging enchantments can be more valuable and shine a bit more than their damage dealing counterparts, as previously they were completely overshadowed by being able to just kill enemies that much quicker.
Enchanted Rewards
Adds new enchantments to some items in the base game that were previously unenchanted, for flavor and to better reward the player.
The Mythic Dawn robe and hood now have a custom enchantment attached. The hood fortifies Willpower by 2 but drains 2 Personality, and the Robe fortifies Conjuration by 2 but also drains 2 Personality.
The Necromancer robe and hood now have a custom enchantment attached. The hood fortifies Intelligence by 2 but drains 2
Personality, and the Robe fortifies Conjuration by 2 but also drains 2 Personality.
The Archmage Robe now Fortifies Magicka by 50 and has 15 points of Shield. The Archmage Hood now Fortifies Magicka by 20 and has 15 points of Resist Magic.
The King of Worms Robe now Fortifies Magicka by 50, has 20 points of spell absorption, but Drains Personality by 10. The King of Worms Hood now Fortifies Magicka by 20, has 15 points of Reflect Magic, but Drains Personality by 10.
Shrine Tweaks
I needed a way for Star Signs - Birthsigns Reimagined to feel less restrictive early on, and thus this mod was created. The changes are simple, but useful and impactful even if you don't use my birthsign overhaul. Wayshrines are still unique from Altars in that they will restore all attributes and cure poison and disease in addition to their higher tier blessing.
Full Altar Blessings are now as follows:
Akatosh - Fortifies Speed 5 points (Old) and also Restores Speed 100 points (New)
Arkay - Fort
📊 Mod Details
- Game
- Oblivion Remastered Mods
- Author
- Sasquatch
- Version
- 1.0
- Downloads
- 18,573
- Endorsements
- 76
- Category
- Gameplay
- Created
- 4/26/2025
- Updated
- 5/14/2025
🔧 How to Install Oblivion Rem. Mods
Use Vortex or MO2.
📖 Full step-by-step install guide for Oblivion Rem. →
Visit the official mod page for specific installation instructions for this mod.
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