Runtime EditorIDs (Console)
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 1.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #9 of 86 Utilities mods in this game by downloads
📋 About This Mod
This OBSE64 plugin adds support for using editorIDs in the console, i.e., you may now use 'player.addItem lockPick 100' in the console.
Runtime EditorIDs
You may now use 'player.addItem lockPick 100' in the console.
version 2. 0
Requires Oblivion Remastered Script Extender and Address Library
Description
This OBSE64 plugin is a port of the original OBSE plugin. It basically lets you use editor IDs (string identifiers for different game forms/objects) in the console.
Compatibility
Compatible with Steam game versions supported by the address library.
Special thanks to :
-
[]Ian Patterson - For the script extender and stalwart support of Bethesda modding.
[
]shad0wshayd3 - For the plugin template and kick-starting the CommonLibOB64 project. - The CommonLibOB64 contributors - For supporting an open reverse-engineering ecosystem for Oblivion Remastered.
Change Log
2. 0 - Add support for the address library
1. 1 - Potential fix for plugin loading failures
1. 0 – Initial release
📊 Mod Details
- Game
- Oblivion Remastered Mods
- Author
- shadeMe
- Version
- 2.0
- Downloads
- 43,571
- Endorsements
- 703
- Category
- Utilities
- Created
- 4/28/2025
- Updated
- 6/23/2025
🔧 How to Install Oblivion Rem. Mods
Use Vortex or MO2.
📖 Full step-by-step install guide for Oblivion Rem. →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Oblivion Rem. commands, item IDs, and more.
Keep browsing — more Oblivion Rem. mods await