UE4SS TesSyncMapInjector

⭐ ⭐⭐ (3,056 endorsements) 📥 171,165 downloads 📌 v0.1.8 📅 4/28/2025
🟠 Updated over a year ago

By GodschildGaming · Utilities

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/6/2025 📅 Created: 4/28/2025
⚠️ Install Order · 2 steps
1📦 UE4SS Find it →
2📦 TesSyncMap Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 1.8% endorsement rate — high engagement, a strong quality signal
  • 🏆 #3 of 86 Utilities mods in this game by downloads

📋 About This Mod

This is the start of new items! No need to make pak files just to make a new iron sword with unique! This will add your esp form ids to the TesSyncMap with some configuration required. No worries this time I made a example to use right out the box. This can also be used for custom models if someone nows how to inject new tes mesh files.

Installation:

Main Files:

Unzip into base oblivion remastered directory.

Mods using this mod:

All mods using this mod should be installed in OblivionRemastered\Content\Dev\ObvData\Data for esps and OblivionRemastered\Content\Dev\ObvData\Data\SyncMap for inis

Ini Example:

000ed3=/Game/Forms/items/weapons/WeapIronDaggerFine. WeapIronDaggerFine

000ed3 is the internal construction set id for my item

/Game/Forms/items/weapons/WeapIronDaggerFine. WeapIronDaggerFine is the unreal asset mesh that I want my item to use

Massive testing has not been done yet... don't expect everything to work right out the gate, if you experience any bugs caused by this mod let me know.

Also ini files must be named exactly like their esp counter parts

🤖 AI-enhanced — based on mod data

UE4SS TesSyncMapInjector is a utility mod that dynamically loads new ESP item form IDs into the TesSyncMap for mesh assignment. It's designed for modders and players using TesSyncMap, with 3,056 endorsements and 171,165 downloads, indicating a solid user base. The mod was last updated in May 2025, suggesting active maintenance.

✨ Key Features

Dynamically loads new ESP item form IDs into the TesSyncMap for mesh assignment.
Automates the process of adding new items to the map, saving manual effort.
Compatible with UE4SS, a popular scripting tool for Unreal Engine games.

📊 Pros & Cons

✅ Pros

  • High endorsement count (3,056) shows strong community trust and reliability.
  • Massive download numbers (171,165) indicate widespread use and proven stability.
  • Active development with a recent update (May 2025) ensures compatibility with current game versions.

⚠️ Cons

  • Requires UE4SS and TesSyncMap to be installed, adding setup complexity.
  • Niche utility—only useful if you actively use TesSyncMap for mesh assignments.
  • No detailed description provided, so troubleshooting may require community help.
🎯 Is This For You?
This mod is for modders and players who use TesSyncMap to manage custom meshes and need to inject new ESP item IDs automatically. It's especially handy for those who frequently add new items to their load order and want to avoid manual map editing. If you're not using TesSyncMap, this mod isn't for you.
📦 Install:Medium· 5-10 minutes

💡 Beginner Tips

  • Ensure UE4SS is properly installed and configured before adding this mod, as it depends on it.
  • After installing, test with a single new ESP item to verify the injection works before adding many.
  • Check the mod's comments section for common issues and solutions from other users.

📊 Mod Details

Game
Oblivion Remastered Mods
Author
GodschildGaming
Version
0.1.8
Downloads
171,165
Endorsements
3,056
Category
Utilities
Created
4/28/2025
Updated
5/6/2025

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Use Vortex or MO2.

📖 Full step-by-step install guide for Oblivion Rem. →

Visit the official mod page for specific installation instructions for this mod.

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