Alchemy Effects on HUD

⭐ ⭐ (121 endorsements) 📥 6,735 downloads 📌 v1.3.2 📅 7/4/2025
🟠 Updated over a year ago

By Wolfmark · User Interface

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/28/2025 📅 Created: 7/4/2025

🔍 Analysis

  • 👍 1.8% endorsement rate — high engagement, a strong quality signal
  • 🏆 #64 of 183 User Interface mods in this game by downloads

📋 About This Mod

An OBSE64 plugin that shows on HUD the alchemy effects of plants. Optionally can also be used to preview the content of containers.

A simple OBSE64 plugin that shows the alchemy effects on HUD when looking at a plant or ingredient.

It supports two operation modes: can append the list with alchemy effects to the text that is displayed for the item under the crosshair (the default option), or can trick the game into thinking the player is looking at a locked door, the effects being displayed as the lock level (^_^). See the screenshots. See the Configuration section and Settings Overview article for more details.

Since v1. 3. 0 the mod can also show the first few items from a container or dead actor. See the second screenshot.

Doesn't make any permanent changes and can be installed and uninstalled anytime without any side effects.

Installation

Nothing special, install it like any other OBSE64 plugin:

Extract the archive into the Oblivion Remastered game folder. Or extract the included files into the

STEAM_LIBRARY\steamapps\common\Oblivion Remastered\OblivionRemastered\Binaries\Win64\OBSE\Plugins folder. Or use a mod manager.

Just make sure the game is launched by running obse64_loader.exe.

Configuration

The mod reads the settings from a file named AlchemyEffectsOnHUD.ini from the same folder as the DLL. The file is created automatically if missing. With the default values the popup looks like in the first screenshot. See the Settings Overview article for more details. Especially for RequiredKey, InvCountInName, OpMode and ContainerItemsCount options.

For the second screenshot I used the following settings, plus the optional UE4SS script.

InvCountInName = true

ContainerItemsCount = 6

ContainerMoreItemsText = "•••"

EffectNamePrefix = "« "

EffectNameSuffix = " »"

Optional UE4SS script

A very simple Lua script that hides the LOCK icon and centers the text under the name when OpMode is 1.

Requires v1. 3. 0+ and, obviously, UE4SS.

Credits

Which Key OB64 - OBSE64 Plugin (for the source code)

Source Code

Can be downloaded from Miscellaneous files section.

Required CommonLibOB64 library is not included: https://github.com/libxse/commonlibob64

Have Visual Studio 2022 and xmake v3. 0. 0, unpack the CommonLibOB64 library in the lib/commonlibob64 folder and:

xmake project -k vsxmake => generate Visual Studio project files

xmake => build the project

You may also like

Active Effects HUD Icons Fix - fixes the buggy HUD icons for active effects.

Container and Inventory Menu Fix - Bug fix: in some cases not all items are listed when viewing the content of a containe

📊 Mod Details

Game
Oblivion Remastered Mods
Author
Wolfmark
Version
1.3.2
Downloads
6,735
Endorsements
121
Category
User Interface
Created
7/4/2025
Updated
8/28/2025

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