Ultimate Landing Bays

⭐ — (2 endorsements) 📥 218 downloads 📌 v7.03 📅 9/18/2026
🟢 Updated this month

By Jank7s · Ships

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/19/2026 📅 Created: 9/18/2026
⚠️ Install Order · 1 step
1🛠️ AMUMSS — AMUMSS (script compiler) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #29 of 29 Ships mods in this game by downloads

📋 About This Mod

Removes Automatic opening on landing, adds exterior ramp controls and repositioned default landing bay controls.

What does it do?

This mod changes the landing bays by repositioning the default controls, removing the automatic opening and adding exterior controls.
  • []Disables the Automatic Opening: This mod removes the on landing opening behavior by intercepting the game engine and then rebuilds the bay opening and closing logic.[/]

    []Reposition the Default Bay Controls: Moves the landing bays controls from the default position that has them floating in space depending on which style habitat you have them attached to.[/]

  • []Adds Exterior Controls: Adds one of three variants of exterior controls to the landing bays, exterior controls are a necessity now that no automatic opening behavior exists in the game.

    []Variants A and B are two options for exterior ramp controls that are placed on the landing bays themselves in configurations that aim to accommodate different corvette build styles. They will appear on all corvette landing bays throughout the game.[/]

    []The third Part variant is the most flexible, it's a build-able ramp switch that has been added to the corvette build menu and is place-able anywhere on the corvette. The part is only present on your own corvette.[/]

[/]


  • []Other Corvettes: The bay doors of all corvettes will stop opening on landing this means if you like to walk around other players corvettes in the anomaly you will probably want variant A or B because the Part variant is limited to only your corvette thus other corvettes bays will default to closed with no exterior controls. You can still open other corvettes by pressing the operate hatch switch through the walls of the bay if you get close enough it's just not vary convenient. [/]

    []Smoke/Steam Jets: There are some slight issues around the smoke/steam jets that turn on when the bays open. Their activating logic had to be totally rewritten because it was disabled along with the automatic opening action which was all being driven by the game engine. The jets shut off rather abruptly with all the particles disappearing instantly on deactivation unlike the vanilla version that shuts off new particles while letting the current ones live out their life cycle.[/]

    []Half Open Bays: The half opening behavior was lost with the disabling of the engine driven state logic the in flight opening behavior is now a fully open bay.[/]

    []Possible Bugs: There may be corvette flight behavior that is erratic because of the exterior switch collision geometry, I have not confirmed this but some included mods have had vague bug report stating flight behavior issues. If you experience anything like this please start a bug report and give details on the occurrence, I currently am lacking enough information to address these reports. [/]

    []Beta Mod: This mod is in beta, I have not done thorough testing of all possible scenarios and there could very well be bugs I have not encountered. I want to make this mod as stable and polished as possible and urge anyone experiencing bugs to file a detailed bug report so I can make this the best mod I can.[/]


Why I made it

I wanted a more polished and realistic role-play feel to the landing bays. This mod makes you have to do a bit more of the basic actions of leaving and entering your spacecraft. It adds to the immersion of exploring space and new worlds while giving you a little more control over your ship.


Installation :

Extract the zip file and place the folder "Jank7. Ultimate_Landing_Bays_***" into "~\No Man's Sky\GAMEDATA\MODS"


Mod Conflicts :

The reposition and auto open removal mods modify the six following files.

[]\MODELS\COMMON\SPACECRAFT\BIGGS\MODULES\PARTS\AIRLOCK_NESW_C\ENTITIES\LIFTDATA. ENTITY. EXML [/]

[]\MODELS\COMMON\SPACECRAFT\BIGGS\MODULES\PARTS\AIRLOCK_NESW_(A,B)\ENTITIES\RAMPDATA. ENTITY. EXML[/]

[]\MODELS\COM

📊 Mod Details

Game
No Mans Sky Mods
Author
Jank7s
Version
7.03
Downloads
218
Endorsements
2
Category
Ships
Created
9/18/2026
Updated
9/19/2026

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Create /MODS/ folder in /GAMEDATA/PCBANKS/. Delete DISABLEMODS.TXT.

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