Space Combat Reworked - and Larger Space Battles
🟡 Updated this year⚠️ Install Order · 1 step
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 2.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #87 of 132 Gameplay mods in this game by downloads
📋 About This Mod
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This No Man's Sky mod attempts to do two things with space combat:
1. NPC Ships Behavior Rework
The mod changes behavior of NPC ships (pirates, sentinels, and traders) by giving them AI that would match player's combat potential. It aims to simulate how actual players would engage in ship combat. If you've ever noticed how NPC ships would get really close before they start shooting, or how they would shoot very slowly , and so on, this mod fixes that.
The changes are as follows:
General notes and changes
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[]NPCs will no longer stop their shooting session as long as the target is still under their aim[/]
[]NPCs will be able to shoot while doing maneuver - their shooting angle is as wide as player[/]
[]NPCs will start aiming and shooting at target (you) as soon as you're able to see them[/]
[]NPCs remains inaccurate if they are too far from target - they get better as they get closer[/]
[]NPCs' health is slightly boosted (1. 5x) (per v0. 9)[/]
[]Projectiles travel around 1. 5x-3x faster (per v0. 8 no longer the case)[/]
Hard Difficulty NPCs (dangerous-level pirates and sentinels)
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[]Fire rate is 3x faster[/]
[]Flees and rolls 1. 25x faster[/]
Medium Difficulty NPCs (Mid-level pirates)
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[]Fire rate is 2x faster[/]
[]Flees and rolls 1. 5x faster[/]
Easy Difficulty NPCs (Harmless-level pirates, traders, and other not hostiles)
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[]Fire rate remains the same[/]
[]Flees and rolls 2x faster[/]
2. Larger Space Battles/Increased Ship Spawns
The mod increases the number of spawned ships during space battles. By space battles, I mean both: a) "Rescue Freighter" event from distress calls you get once in a while; b) space encounters with pirates (pirate bounties or when pirates attempt to rob you) and sentinels (if you had warning levels).
The number of spawns are in range, means at one time you can get only 1 ship, at another you can get 6 or whatever the limit.
The changes are as follows:
Non-hostile flyers
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[]2-6 ships can spawn at once[/]
Pirate encounters
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[]Small groups: 1-6 ships can spawn at once[/]
[]Large squads: 9-18 ships can spawn at once[/]
Bounties
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[]Easy: 1-6 ships can spawn at once[/]
[]Medium: 3-12 ships can spawn at once[/]
[]Hard: 3-9 ships can spawn at once[/]
Sentinels
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[]1 wanted level: 1-2 ships per spawn[/]
[]2 wanted level: 2-3 ships per spawn[/]
[]3 wanted level: 3-4 ships per spawn[/]
[]4 wanted level: 3-5 ships per spawn[/]
[]5 wanted level: 3-6 ships per spawn and 1-2 frigates[/]
"Rescue Freighter" space battles:
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[]Total 40-50 pirate ships spawn[/]
[]Total 10-30 friendly ships spawn[/]
[]Total 2-4 attack frigates[/]
**Why?
Space combat in No Man's Sky feels okay in its first few tries, but after a while I feel there are much room for improvements. Especially after you've got better ships and upgraded your weapons - there is just no longer a risk when a pirate hails your hauler or when you're getting chased by sentinels. Not to mention that NMS has five different ship classes (six with living ships) but combat feels largely the same.
This mod encourages you to maneuver more and/or utilize your surroundings (asteroids or nearby frigates) to outwit NPCs aggressive attacks. Sodium will be put to much use - you'd need that to recharge your shields.
Freighter rescue feels more like a rescue now. It is more than likely the fleet will suffer several cargo loss, one frigate loss, and a heavily damaged freighter. Fighters and exotics get the place they deserve as ships with most combat and maneuvering capabilities; haulers get to actually use their better-built shield.
At least, that's the idea. This is my very first No Man's Sky mod - it will be very rough on the edges. Please give feedback - especially from more seasoned modders!
**Modified files
METADATA\PROJECTILES\PROJECTILETABLE. MBIN (per v0. 8 no longer affected)
METADATA\SIMULATION\SCENE\EXPERIENCESPAWNTABLE. MBIN
METADATA\SIMULATION\SPACE\AISPACESHIPATTACKDATATABLE. MBI
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[]Total 40-50 pirate ships spawn[/]
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[]1 wanted level: 1-2 ships per spawn[/]
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[]Easy: 1-6 ships can spawn at once[/]
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[]Small groups: 1-6 ships can spawn at once[/]
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[]2-6 ships can spawn at once[/]
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[]Fire rate remains the same[/]
-
[]Fire rate is 2x faster[/]
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[]Fire rate is 3x faster[/]
Space Combat Reworked - and Larger Space Battles is a No Man's Sky gameplay mod that overhauls NPC ship AI to match player combat potential and increases ship spawns during space battles. It adjusts fire rates, accuracy, and maneuverability across difficulty tiers, plus boosts NPC health. Ideal for players seeking more challenging and dynamic space combat.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-trusted with 146 endorsements and over 7,000 downloads.
- Adds real challenge by making NPCs fight like players—no more easy kills.
- Scales difficulty so both veterans and casuals can find their sweet spot.
⚠️ Cons
- Description cuts off mid-sentence, leaving spawn numbers and some details unclear.
- No explicit install instructions or compatibility notes provided.
- Last updated July 2026—may not be compatible with future game patches.
For No Man's Sky players who find space combat too easy and want a tougher, more engaging dogfight experience. Also for those who enjoy larger-scale battles with more ships on screen. Skip if you prefer relaxed exploration and minimal combat.
💡 Beginner Tips
- Back up your save before installing, as mods can affect game files.
- Check the mod's page for any required dependencies or load order notes.
- Start on a lower difficulty setting to get used to the new AI behavior.
📊 Mod Details
- Game
- No Mans Sky Mods
- Author
- Xaliber and Xen0nex
- Version
- 1.23X
- Downloads
- 7,066
- Endorsements
- 146
- Category
- Gameplay
- Created
- 4/28/2020
- Updated
- 7/11/2026
🔧 How to Install No Man\ Mods
Create /MODS/ folder in /GAMEDATA/PCBANKS/. Delete DISABLEMODS.TXT.
📖 Full step-by-step install guide for No Man\ →
Visit the official mod page for specific installation instructions for this mod.
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