Snappy Industry
🟡 Updated this year⚠️ Install Order · 1 step
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 3.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #5 of 18 Buildings mods in this game by downloads
📋 About This Mod
Introduces basic snapping points to a variety of commonly used industry buildings, which will allow said items to snap to each other, themselves, and on top of the basic floor panels and small floor panels.
Remember: Scaling breaks snapping!!
Now, with permission, of EMPTY.d, integrates Snappy Modules. See notes below for details. This effort was done by KuroPeach
For Chinese supported language version, please see
Snappy Industry (Chinese version)
Buildings affected
-
[] Floor scene used by all floor tiles
[
] Quarter floor scene used by all small floor tiles[] Antimatter Reactor
[] Atmosphere Harvester
[] Automated Feeder
[] Autonomous Mining Unit
[] Base Teleport Module
[] Battery
[] Biofuel Reactor
[] EM Generator
[] Gas Extractor
[] Large Refiner
[] Livestock Unit
[] Medium Refiner
[] Mineral Extractor
[] Solar Panel
[] Supply Depot
Notes for Snappy Modules integration
Added snap points for various common equipment and buildings, allowing them to snap to each other, themselves, large floors, small floors, large prefabs, small modular rooms, cargo ship holds, and external platforms.
Now integrated with the Snappy module, with permission from EMPTY.d. See the notes below for details. This work was done by KuroPeach.
For players who know how to use AMUMSS, it is now easier to add the buildings you want through LUA, just find the corresponding file path and add it to the corresponding size list.
Remember: scaling will break snapping! !
Added 5 snap points for large floors, 1 for small floors, 5 for small modular rooms, and 9 for various cargo ship cabins and external platforms.
The following equipment can be placed on the floor, small modular room, cargo ship holds and external platform, in the four directions of itself, in the center of large prefabricated room and in the four diagonal directions: Medium building
Base computer
Electric cloaking unit
Save beacon
Information module
Small refiner
Signal amplifier
Message beacon
Nutrient processor
Building research unit
Utopia construction station
Reinforcement boat research station
Utopia suit station
Utopia spaceship station
Utopia tool station
Automatic feeder
Atmosphere collector
Oxygen collector
Autonomous mining machine
Medium refiner
Byte pat device
Short-range transmitter
Small hydroponic plate
Electromagnetic generator
Supply warehouse
Airbed extractor can be rotated 45° on the small floor, but it is not very convenient, and the direction of the small floor needs to be adjusted
Mineral bed extractor
Battery pack can be densely placed Small building
Solar panel
The following equipment can be placed in the center of the large floor and on the roof of the prefabricated room: Huge building
Reinforcement boat summoning station
Pilgrim's mooring bay
Giant Human Bay
Wanderer Bay
Nautilus Bay
Landing Pad
Alternative Landing Pad
Various Prefabricated Houses
The following equipment can be placed in the center of the large floor, in the four directions of itself, in the center of the large prefabricated house and in the four diagonal directions: Big buildings
Base Teleport Module
Storage Box 0~9
Appearance Modifier
Large Refiner
Antimatter Collector
Animal Husbandry Device
Abandoned Base Salvage Warehouse
Trading Terminal
To use AMUMSS to self-update or combine with other conflicting mods, see How to use AMUMSS at No Man's Sky Nexus - Mods and Community (nexusmods.com)
Install: Extract to GAMEDATA\MODS
This mod will conflict with any other mod that changes the following files
[]MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\BASEBEACON_PLACEMENT. SCENE. MBIN
[]MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\DISABLEWIRESMODULE_PLACEMENT. SCENE. MBIN
[]MODELS\PLANETS\BIOMES\COMMON
Snappy Industry adds snapping points to 16 common industry buildings, allowing them to align with each other, themselves, and floor panels. It integrates Snappy Modules for expanded snapping to modular rooms and cargo holds. A quality-of-life mod for base builders, with 600 endorsements and recent updates.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 600 endorsements and nearly 20k downloads—clearly fills a need.
- Makes aligning industry buildings a breeze—no more fiddling with free placement.
- Active development: last updated May 2026, and includes integration with Snappy Modules for even more snapping options.
⚠️ Cons
- Scaling breaks snapping—so if you like to resize buildings, this mod won't work for you.
- Only affects the listed 16 buildings—if your favorite isn't on the list, you're out of luck unless you dive into LUA modding.
- Requires AMUMSS for custom additions, which is a steep learning curve for most players.
For No Man's Sky base builders who want clean, aligned industrial setups without the headache of manual placement. If you're into modular bases or use cargo holds and prefabs, this mod is a must-have. Skip if you never build or prefer free-form placement.
💡 Beginner Tips
- Make sure to disable mods that alter the same building files to avoid conflicts.
- If you use AMUMSS, back up your edited files before adding custom snap points.
- Test snapping with a small floor first to see how the points align before building a full factory.
📊 Mod Details
- Game
- No Mans Sky Mods
- Author
- Ethreon and Babscoole and EMPTYd and KuroPeach
- Version
- 6.42
- Downloads
- 19,737
- Endorsements
- 600
- Category
- Buildings
- Created
- 10/25/2021
- Updated
- 5/29/2026
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install No Man\ Mods
Create /MODS/ folder in /GAMEDATA/PCBANKS/. Delete DISABLEMODS.TXT.
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Visit the official mod page for specific installation instructions for this mod.
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