Refiner Inputs Expanded

⭐ ⭐ (331 endorsements) 📥 13,896 downloads 📌 v6.44-1 📅 9/8/2021
🟡 Updated this year

By alchemist1654 · Gameplay

⬇ Download Mod Source: Nexus Mods 📅 Updated: 6/6/2026 📅 Created: 9/8/2021
⚠️ Install Order · 2 steps
1🛠️ AMUMSS — AMUMSS (script compiler) Download ↗
2📦 AMUMSS Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #39 of 132 Gameplay mods in this game by downloads

📋 About This Mod

Refiner Inputs Expanded

Increases the number of inputs for all refiners to 3. Customizable with AMUMSS.

FEATURES // SIDE EFFECTS

Each refiner reacted to this change a little differently. I think I have found all the quirks but if you find any more be sure to post them so I can update the docs.

  • []Removing the mod for a given refiner type will destroy the contents of the extra input slots for that type. Empty your refiners before mod-breaking updates or if you want to remove the mod.[/]

    []I take no responsibility for lost things.[/]

    Backpack

    • []Personal Refiner (Mk. 1) Input count increased from 1 to 2.[/]

      []Personal Refiner (Mk. 2) Input count increased from 2 to 3.[/]

      []Fuel duration increased from 5 minutes to 15 minutes. A refiner will automatically finish whatever it is working on if it runs out fuel mid-construction and give you the result. Since, by default, some 3 input products take longer than 5 minutes, I increased the time so you weren't forced to abuse that mechanic if you didn't want to.[/]

      []Can only drag and drop from the inventory screen if all inputs are empty. Processing starts automatically so don't do this for recipes with 2+ ingredients. I have no control over how this works.[/]

      []I cannot remove the fuel requirement. It breaks the UI for this refiner, preventing you from using all the inputs and other strangeness.[/]

      []I cannot make it so both refiners can be installed at the same time, as they are technically the same refiner with a different interface.[/]

      Portable

      • []Input count increased from 1 to 3.[/]

        []Fuel requirement removed, or else you could not pick it back up again. While it didn't break the UI, it (sort of) disables the pick-up safety protocols.[/]

        []If you have 2+ inputs filled, it cannot be picked up.[/]

        []If you have 1 or none inputs filled, anything in the OUTPUT WILL BE DESTROYED. The input is returned to you.[/]

        []EMPTY YOUR REFINER BEFORE PICK UP![/]

        Base Medium

        • []Input count increased from 2 to 3.[/]

          []It works just like the big one. No known complications.[/]

          GETTING STARTED

          Installation

          This mod is provided as either pre-built mod folder or as .lua scripts for AMUMSS. Please compare the files listed below to your existing mods. If you have any conflicts, you must use AMUMSS to create a combined build for conflict resolution.

          • []Downloaded mod ~ Extract the zip contents into <No Man's Sky>\GAMEDATA\MODS.[/]

            []AMUMSS ~ Place .lua files in your ModScript folder, along with the .lua for any conflicting mods, and then execute BUILDMOD.bat for perfect conflict resolution. Additional information is available at the AMUMSS Guide.[/]

            Conflict Files

            BACKPACK

            • []MODELS/COMMON/PLAYER/PLAYERCHARACTER/PLAYERCHARACTER/ENTITIES/PLAYERCHARACTER. ENTITY. MBIN[/]

              []METADATA/REALITY/TABLES/NMS_REALITY_GCTECHNOLOGYTABLE. MBIN[/]

              PORTABLE

              • []MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/TECH/REFINER/ENTITIES/REFINER1. ENTITY. MBIN[/]

                BASE MEDIUM

                • []MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/TECH/REFINER/ENTITIES/REFINER2. ENTITY. MBIN[/]
                  • []Hello Games for galaxies, stars, and all the worlds and life within.[/]

                    []monkeyman192, WinderTP, and team for MBinCompiler so we can see behind the curtain.[/]

                    []Mjjstral, Wbertro, and team for AMUMSS, making it easier to tug on the threads.[/]

🤖 AI-enhanced — based on mod data

Refiner Inputs Expanded increases the number of input slots for all refiners in No Man's Sky, with customizable options via AMUMSS. It adds quirks like fuel duration changes and pick-up restrictions, making it a niche but functional gameplay tweak for players who want more crafting flexibility.

✨ Key Features

Increases input slots for all refiners to 3, with backpack refiners getting 2 or 3 slots depending on mark.
Extends Personal Refiner fuel duration from 5 to 15 minutes to accommodate longer recipes.
Removes fuel requirement for Portable Refiner, but adds pick-up restrictions when multiple inputs are filled.
Customizable with AMUMSS for players who want to tweak the behavior.
Includes documented side effects and quirks for each refiner type.

📊 Pros & Cons

✅ Pros

  • Solid community backing with 331 endorsements and nearly 14k downloads.
  • Adds real convenience for crafting complex recipes without constant babysitting.
  • Author documents quirks and side effects clearly, so you know what you're getting into.

⚠️ Cons

  • Removing the mod can destroy items in extra input slots—risky if you're not careful.
  • Portable Refiner can destroy output when picking up with 1 or fewer inputs filled—annoying if you forget.
  • Can't install both backpack refiners simultaneously, and fuel requirement can't be removed for backpack versions.
🎯 Is This For You?
For No Man's Sky players who do heavy crafting and want to speed up refining with more inputs. Also for modders who enjoy tweaking gameplay mechanics via AMUMSS. Skip if you prefer vanilla balance or don't want to deal with inventory management quirks.
📦 Install:Medium· 5-10 minutes

💡 Beginner Tips

  • Always empty your refiners before updating or removing the mod to avoid losing items.
  • For Portable Refiner, keep inputs empty when picking up to avoid destroying output—or just empty it completely.
  • Use AMUMSS to customize the mod if you want to tweak fuel duration or other settings.

📊 Mod Details

Game
No Mans Sky Mods
Author
alchemist1654
Version
6.44-1
Downloads
13,896
Endorsements
331
Category
Gameplay
Created
9/8/2021
Updated
6/6/2026

🧩 Commonly Used Together

Users add these mods to the same collections — a real compatibility signal, not an AI guess.

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Create /MODS/ folder in /GAMEDATA/PCBANKS/. Delete DISABLEMODS.TXT.

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Visit the official mod page for specific installation instructions for this mod.

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