No Pirates And No Random Sentinels (Multi Versions)

⭐ ⭐ (274 endorsements) 📥 7,875 downloads 📌 v6.44 📅 9/3/2019
🟡 Updated this year

By Mjjstral aka MetaIdea and NooBzPoWaH -Backing vocals by Babscoole · Gameplay

⬇ Download Mod Source: Nexus Mods 📅 Updated: 6/8/2026 📅 Created: 9/3/2019
⚠️ Install Order · 1 step
1🛠️ AMUMSS — AMUMSS (script compiler) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.5% endorsement rate — high engagement, a strong quality signal
  • 🏆 #78 of 132 Gameplay mods in this game by downloads

📋 About This Mod

Removes Pirate spawns in space, disable the new planetary pirate raids, and random (drone) Sentinel spawns on planets.

The "No Pirates" variation removes Pirates in space and disable the new Planetary Pirate Raids.

The "No Random Sentinels" variation removes the random ones out in the wild, but they should still :

be around locations such as "Manufacturing Facility", "Operations Center" & "Depot" (Resource Depot),

and coming to get you (with a three-star wanted level) when taking valuable resource like "Gravitino Balls" and such.

(Except for the "Ultimate" variation)

The "No Random Sentinels and No Pirates" variation is, as you would have guessed, a mix of both.

The "No Random Sentinels and No Pirates Ultimate" variation was

made with Creative GameMode in mind, as you won't meet any Sentinels at all

that could stop you from progressing in some base/scenario's missions and

won't let you get any "walker's brain" and other products & substances from them.

So guess what, that's four variations to choose from :

"No Pirates"

"No Random Sentinels"

"No Random Sentinels and No Pirates"

"No Random Sentinels and No Pirates Ultimate"

***********************************************************************************

Compatibility :

Compatible with NMS "THE SWARM" v.6. 44

( Steam's Build 23583900 ).

3xperimental branch is not supported !

The Mod is provided as a patch/snippet (EXML),

(apart for the Ultimate version, too complex for me atm)

so it shouldn't conflict with other Mods modifying the same file

and it should survive NMS updates longer.

Modified Files :

The three first main files :

GCDEBUGOPTIONS. GLOBAL. MBIN

The Fourth "Ultimate" file :

METADATA\SIMULATION\SCENE\EXPERIENCESPAWNTABLE. MBIN

METADATA\SIMULATION\SPACE\AISPACESHIPMANAGER. MBIN

MODELS\COMMON\ROBOTS\CORRUPTEDDRONE\ENTITIES\CORRUPTEDDRONE. ENTITY. MBIN

MODELS\COMMON\ROBOTS\DRONE\ENTITIES\DRONE. ENTITY. MBIN

MODELS\COMMON\ROBOTS\DRONEARMOURED\ENTITIES\DRONEARMOURED. ENTITY. MBIN

MODELS\COMMON\SPACECRAFT\DRONE\DRONESHIP\ENTITIES\SHIP. ENTITY. MBIN

GCDEBUGOPTIONS. GLOBAL. MBIN

*********************************************************************************

Installation Instructions :

Place the "_MOD_..." folder of your choice in your

InstallPath\No Man's Sky\GAMEDATA\MODS folder,

and NOT in the old path No Man's Sky\GAMEDATA\PCBANKS\MODS folder.

Since it has changed with "World Part 2" i repeat :

NOT in the old path No Man's Sky\GAMEDATA\PCBANKS\MODS folder.

Via Vortex (Nexus new Mod Manager) :

Just click on the "Mod Manager Download" button corresponding with your chosen option.

***********************************************************************************

Some lua files are provided for each variation to be merged via "AMUMSS"

with any other Mod providing some lua file(s) and modifying 'GCDEBUGOPTIONS. GLOBAL. MBIN'.

To merge Mods with "AMUMSS" it's real easy !

First of all install/update your . NET to the latest 6. 0 Desktop :

https://dotnet.microsoft.com/en-us/download/dotnet/6. 0

(at the time i'm writing this it's ". NET Desktop Runtime 6. 0. 33")

You would have to choose a lua file from the Mod you'd want to merge and one from the variation of our Mod,

put them both in the "ModScript" AMUMSS' folder, run "BUILDMOD.bat", answer Y(es) to the first 2 questions

and whatever you want for the last ones, then get the pak file, to use instead of the ones coming from our two Mods,

(that can be renamed to whatever) in "CreatedModPAKs" if you didn't answer Y(es) to put it straight into your MO

🤖 AI-enhanced — based on mod data

This No Man's Sky mod removes pirate spawns in space, planetary pirate raids, and random drone Sentinel spawns on planets. It offers four variations, including an Ultimate version that removes all Sentinels for Creative Mode. Compatible with NMS 'THE SWARM' v.6.44, it uses EXML patches for better compatibility.

✨ Key Features

Removes pirate spawns in space and disables planetary pirate raids.
Removes random Sentinel spawns on planets, but keeps them at specific locations like Manufacturing Facilities and Operations Centers.
Four variations: No Pirates, No Random Sentinels, No Random Sentinels and No Pirates, and No Random Sentinels and No Pirates Ultimate.
Ultimate variation removes all Sentinels, ideal for Creative Mode.
Provided as EXML patch/snippet for better compatibility with other mods and game updates.
Compatible with NMS 'THE SWARM' v.6.44 (Steam Build 23583900).

📊 Pros & Cons

✅ Pros

  • Community-approved with 274 endorsements and nearly 8k downloads.
  • Four variations let you tailor the experience—from just pirates to zero Sentinels.
  • EXML patch format means it's less likely to break with future updates or conflict with other mods.

⚠️ Cons

  • Experimental branch not supported, so you're locked to the stable build.
  • Ultimate version is not an EXML patch, so it may be more prone to conflicts or breakage.
🎯 Is This For You?
For No Man's Sky players who find pirate raids and random Sentinel encounters annoying and want a more peaceful exploration experience. Also great for Creative Mode builders who don't want Sentinels interrupting their base construction. Skip if you enjoy the combat and want to keep the challenge.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Make sure you're on the stable branch (not experimental) before installing.
  • If you're using other mods, the EXML patch format should reduce conflicts, but always back up your save just in case.
  • For the Ultimate version, remember you won't get Walker Brains or other Sentinel drops, so plan your resource gathering accordingly.

📊 Mod Details

Game
No Mans Sky Mods
Author
Mjjstral aka MetaIdea and NooBzPoWaH -Backing vocals by Babscoole
Version
6.44
Downloads
7,875
Endorsements
274
Category
Gameplay
Created
9/3/2019
Updated
6/8/2026

🔧 How to Install No Man\ Mods

Create /MODS/ folder in /GAMEDATA/PCBANKS/. Delete DISABLEMODS.TXT.

📖 Full step-by-step install guide for No Man\ →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for No Man\ commands, item IDs, and more.

Keep browsing — more No Man\ mods await

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