Longer Hazard Protection and Underwater Modules (Outlaws Update)

⭐ ⭐ (337 endorsements) 📥 8,529 downloads 📌 v1.12 📅 1/20/2020
⚪ Last updated 2023

By Sinobol · Gameplay

⬇ Download Mod Source: Nexus Mods 📅 Updated: 2/27/2023 📅 Created: 1/20/2020
⚠️ Install Order · 1 step
1🛠️ AMUMSS — AMUMSS (script compiler) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 4.0% endorsement rate — high engagement, a strong quality signal
  • 🏆 #69 of 132 Gameplay mods in this game by downloads

📋 About This Mod

Description

Hazard protection and underwater breathing modules protect you from environmental hazards for a very short amount of time (1 minute 20 seconds), which is barely more than the time your regular suit can protect you, rendering them almost useless as an upgrade.

This mod aims to change that by making the protection of such modules last longer.

The "time" given is an indication, all hazard upgrades have a "charge" of 80 in vanilla. Assuming you're taking exactly 1 point of "hazard damage" per second, it'll last 80 seconds, so 1min20 sec. But S class upgrades, while having the same charge, reduce the amount of hazard damage you take compared to a C class for exemple. On the other hand the amount of damage you take is also different depending on if you're on a normal or Extreme planet, or if the weather is clear or it's a storm. So for exemple if you take the 15 minute mod version, S class upgrades would usually actually last longer than that on a non-extreme planet with no storm

The charge of the versions is like this :

Vanilla : 80 charge (so 1min20 sec if you're taking 1 damage/sec)

5min : 300 charge

15min : 900 charge

30min : 1800 charge

1h : 3600 charge

This mod changes the file METADATA\REALITY\TABLES\NMS_REALITY_GCTECHNOLOGYTABLE

it is not compatible with any mod that changes this file unless merged (mods that change non-procedural technologies are probably incompatible with it)

Changelog

1. 13 : Update for Fractals

1. 12 : Update for Outlaws

1. 11 : Update for Sentinels

1. 10 : Update for Frontiers

1. 9 : Update for Prism

1. 8 : Update for Expedition

1. 7 : Update for Companions

1. 6 : Update for Halloween (apparently works for next generation too)

1. 5 : Update for Origins

1. 4 : Update for Desolation

1. 3 : Update for Exo Mech

1. 2 : Update for Living Ship

1. 1 : Added Longer Underwater Module

1. 0 : Initial release for longer Hazard protection

🤖 AI-enhanced — based on mod data

This No Man's Sky mod increases the duration of hazard protection and underwater breathing modules from the vanilla 80 charge (1min20sec) to 5, 15, 30, or 60 minutes. It's for players who find the base protection too short and want longer survival without frequent recharging. The mod is regularly updated and has a solid following.

✨ Key Features

Extends hazard protection and underwater breathing module duration to 5, 15, 30, or 60 minutes
Vanilla modules have 80 charge (1min20sec); this mod offers 300, 900, 1800, or 3600 charge versions
Updated for multiple game versions including Outlaws, Fractals, and Sentinels
Changes the NMS_REALITY_GCTECHNOLOGYTABLE file, so it may conflict with other mods altering that file

📊 Pros & Cons

✅ Pros

  • Community-approved with 337 endorsements and over 8.5k downloads
  • Regularly updated across many game versions, showing active maintenance
  • Offers multiple duration options to suit different playstyles

⚠️ Cons

  • Incompatible with any mod that changes the same technology table unless merged
  • Duration is approximate and varies based on planet conditions and upgrade class
🎯 Is This For You?
For No Man's Sky players who find the default hazard protection too short and want longer exploration without constant recharging. Also for those who prefer a quality-of-life tweak over a full overhaul. Skip if you use other mods that modify the same technology table, as they will conflict.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Place the mod's .pak file in the GAMEDATA/PCBANKS/MODS folder; create the MODS folder if it doesn't exist.
  • If you have other mods that change the same file, use a mod merger tool to combine them, or this mod will override them.
  • The actual protection time varies: S-class upgrades and non-extreme planets will last longer than the listed duration.

📊 Mod Details

Game
No Mans Sky Mods
Author
Sinobol
Version
1.12
Downloads
8,529
Endorsements
337
Category
Gameplay
Created
1/20/2020
Updated
2/27/2023

🔧 How to Install No Man\ Mods

Create /MODS/ folder in /GAMEDATA/PCBANKS/. Delete DISABLEMODS.TXT.

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Visit the official mod page for specific installation instructions for this mod.

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