ArghWater

⭐ ⭐⭐ (1,371 endorsements) 📥 46,890 downloads 📌 v4.45 📅 8/2/2021
⚪ Last updated 2023

By Argh · Visuals and Graphics

⬇ Download Mod Source: Nexus Mods 📅 Updated: 9/20/2023 📅 Created: 8/2/2021
⚠️ Install Order · 1 step
1🛠️ AMUMSS — AMUMSS (script compiler) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.9% endorsement rate — high engagement, a strong quality signal
  • 🏆 #4 of 37 Visuals and Graphics mods in this game by downloads

📋 About This Mod

Mod version 4. 45.  It is compatible with NMS Adrift patch 4. 72.

Description

-----------

A water shader mod for No Man's Sky, featuring many new visual enhancements:

Wave Generation:

Improved height, detail, and motion

Created new custom texture volumes

Added depth-based geometry changes

Specular Highlights:

Made properly follow sun position, and better match sun size

Improved coloring, distance/angle diffusion, and atmospheric transition

Made reflected terrain diminish brightness

Reflections:

Made actually based on wave geometry

Improved fresnel settings, and underwater coloring

Added blur effect

Improved reflected terrain quality & lighting

Water Color:

Fixed waterline level rendering

Improved texture and shading detail

Added depth-based shading at higher altitudes

Added backlight scattering effect

Improved texture appearance, blending, and visibility

Moved onto waves, made shift & ripple with wave motion

Made thickness & transparency change based on wave motion

Made lit by environment lighting

* Fixed/reduced multiple view-based distortions and rendering issues

Installation

------------

Copy ArghWater_445.pak from zip into "No Man's Sky\GAMEDATA\PCBANKS\MODS\" (delete older versions of mod if present).

Rename or remove DISABLEMODS. TXT in "No Man's Sky\GAMEDATA\PCBANKS\" if present.

Files Modified

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SHADERS\CODE\BIN\PC\LIGHT_FRAG_SUNLIGHT_0. SPV

SHADERS\CODE\BIN\PC\LIGHT_FRAG_SUNLIGHT_SCAN_0. SPV

SHADERS\CODE\BIN\PC\LIGHT_FRAG_SUNLIGHT_SPLIT_0. SPV

SHADERS\CODE\BIN\PC\LIGHT_FRAG_SUNLIGHT_SPLT_S_0. SPV

SHADERS\CODE\BIN\PC\LIGHT_FRAG_SUNLIGHT_TERRAIN_0. SPV

SHADERS\CODE\BIN\PC\SKY_FRAG_LIGHTING_LOWQ_0. SPV

SHADERS\CODE\BIN\PC\SKY_FRAG_REFLECT_0. SPV

SHADERS\CODE\BIN\PC\TERRAIN_FRAG_REFLECT_WATER_#. SPV

SHADERS\CODE\BIN\PC\TERRAIN_VERT_REFLECT_WATER_#. SPV

SHADERS\CODE\BIN\PC\WATER_FRAG_FULLSCREEN_#. SPV

SHADERS\CODE\BIN\PC\WATER_FRAG_FULLSCREEN_BELO_#. SPV

TEXTURES\SHADER\NOISEINVERT. DDS

Compatibility update.

Compatibility update.

Reflections back, reverted temporary workaround to original behavior.

Made Fractal's near-surface caustics smoothly fade out.

Fixed several scan-effect issues.

Fixed an atmosphere transition issue.

Tweaked coloring on Fractal reflection compensation.

Compatibility bugfix update.

Added visuals to partially compensate for Fractal's missing water reflections.

Compatibility update.

Added directional environmental lighting to reflected terrain.

Improved coloring for swamp/lava biomes & storms.

Reduced reflected nebula brightness to better match Frontiers' sky changes.

Fixed most VR rendering issues.  (Special thanks to Illogic1 for helping me beta test.)

Fixed several FOV-related issues.

Fixed a depth-based geometry issue.

Added more setting overrides to workaround some mod conflicts.

Initial release.

Development Notes

-----------------

So who says NMS Vulkan shader mods are impossible? ;)

I originally started this as a GLSL shader mod way back in Next/Visions.  Initially inspired by Lo2k's True Water shader mod, it quickly expanded with improvements to specular highlights, reflections, & foam rendering.  Unfortunately, before I was able to release my mod, Hello Games made the switch from OpenGL to the Vulkan API for the upcoming Beyond update.  This move essentially killed all shader mods dead in their tracks.  I put this mod aside and moved onto other things.

Around the release of Origins I got the itch to work on it again, if only as a learning experience for myself.  Still working under the older NMS version 1. 77, I started implementing more advanced features like proper wave-geometry-based reflections & motion-based foam dynamics.  I was very happy with the results, but disappointed being unable to share them.

At the same time, GaticusHax made important advancements with Vulkan shaders: successfully decompiling, changing, & recompiling them back into the game.  Many obstacles remained though, leaving most shader mods still out-of-reach.  The

🤖 AI-enhanced — based on mod data

ArghWater is a water shader mod for No Man's Sky that overhauls wave generation, specular highlights, reflections, water color, and foam. It improves visual realism with depth-based geometry, sun-following highlights, and wave-animated foam. Compatible with NMS Adrift patch 4.72, this mod has 1,371 endorsements and 46,890 downloads.

✨ Key Features

Improved wave generation with enhanced height, detail, motion, and depth-based geometry changes.
Specular highlights now properly follow the sun position and match sun size, with improved coloring and atmospheric transition.
Reflections are based on wave geometry, with improved fresnel settings, blur effect, and underwater coloring.
Water color improvements include fixed waterline rendering, depth-based shading at higher altitudes, and backlight scattering.
Foam now shifts and ripples with wave motion, with thickness and transparency changing based on wave motion.
Fixes multiple view-based distortions and rendering issues.

📊 Pros & Cons

✅ Pros

  • Huge community trust with 1,371 endorsements and 46,890 downloads — this is a proven water overhaul.
  • Covers every water aspect: waves, reflections, color, foam, and specular — a complete visual package.
  • Actively maintained, updated for NMS Adrift 4.72, so it's current with the latest patch.

⚠️ Cons

  • Requires manual file placement and renaming DISABLEMODS.TXT — not a one-click install.
  • Only modifies shader files, so it won't fix other water-related bugs outside its scope.
  • No uninstall instructions provided — you'll need to remember to delete the .pak file manually.
🎯 Is This For You?
For No Man's Sky players who want a more realistic and dynamic ocean, especially those who spend time on water worlds or enjoy scenic exploration. Skip if you're fine with vanilla water or prefer gameplay mods over visual tweaks.
📦 Install:Easy· Under 5 minutes

💡 Beginner Tips

  • Make sure to delete older versions of the mod from the MODS folder before copying the new .pak file.
  • If you have DISABLEMODS.TXT in the PCBANKS folder, rename it to DISABLEMODS.TXT.bak or just delete it — otherwise the mod won't load.
  • After installing, launch the game and check the water in different biomes (ocean, lakes, rivers) to see the full effect.

📊 Mod Details

Game
No Mans Sky Mods
Author
Argh
Version
4.45
Downloads
46,890
Endorsements
1,371
Category
Visuals and Graphics
Created
8/2/2021
Updated
9/20/2023

🧩 Commonly Used Together

Users add these mods to the same collections — a real compatibility signal, not an AI guess.

🔧 How to Install No Man\ Mods

Create /MODS/ folder in /GAMEDATA/PCBANKS/. Delete DISABLEMODS.TXT.

📖 Full step-by-step install guide for No Man\ →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for No Man\ commands, item IDs, and more.

Keep browsing — more No Man\ mods await

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