10x Cave and Water Spawns
🟡 Updated this year⚠️ Install Order · 1 step
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 3.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #10 of 11 Creatures mods in this game by downloads
📋 About This Mod
Unzip to GAMEDATA\MODS in the root game folder to install.
10x Multiplied Cave & Water Spawn
What
Increases cave and underwater creature spawning density by 10x, so you spend less time searching for rare creatures in those zones.
Why
Cave and water creatures have stricter spawning limits than flyers and land-dwellers, making them naturally harder to find. This is especially frustrating when hunting rare species for your catalogue. This mod multiplies the spawn group density across all tiers (Sparse, Normal, Dense, VeryDense) without touching rarity weights, rare creatures are still rare relative to common ones, but you'll encounter more creatures overall so the rare ones actually show up.
Compatibility
-
[]NMS Version: 5. 5+
[
]Conflicts: Any mod that modifies CaveGroupsPerKm or WaterGroupsPerKm in CREATUREGENERATIONDATA.[]Files modified:
[]METADATA\SIMULATION\ECOSYSTEM\CREATUREGENERATIONDATA. MBIN
Modified game files:
-
[]METADATA\SIMULATION\ECOSYSTEM\CREATUREGENERATIONDATA. MBIN
Changelog
6. 24
- [
[]Cleaned up script formatting (EXML->MXML, double-bracket paths)
5. 5
- []Initial release
- 10x multiplier on cave and water creature group density
-
[]METADATA\SIMULATION\ECOSYSTEM\CREATUREGENERATIONDATA. MBIN
This mod multiplies cave and underwater creature spawn density by 10x in No Man's Sky, making rare creatures easier to find. It modifies CREATUREGENERATIONDATA.MBIN and is compatible with NMS 5.5+, with a recent update for 6.24. Ideal for players hunting rare species for their catalogue.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solves a real pain point: rare cave and water creatures actually show up (177 endorsements)
- Doesn't mess with rarity weights, so rare creatures stay rare but are more likely to spawn
- Actively maintained — updated for 6.24 recently
⚠️ Cons
- Conflicts with any mod that touches CaveGroupsPerKm or WaterGroupsPerKm — check your load order
- Only affects cave and water spawns, not land or flying creatures
- No uninstall instructions provided — you'll need to manually remove the file
For No Man's Sky explorers who are tired of hunting rare cave and underwater creatures for their catalogue. Perfect if you want to fill out your discoveries without spending hours in empty caves. Skip if you're fine with vanilla spawn rates or prefer a more challenging hunt.
💡 Beginner Tips
- Make sure you're on NMS 5.5 or later, and ideally 6.24+ for the latest update.
- If you use other mods that alter creature generation, check for conflicts — this mod modifies CREATUREGENERATIONDATA.MBIN.
- Back up your original CREATUREGENERATIONDATA.MBIN before installing, just in case you want to revert.
📊 Mod Details
- Game
- No Mans Sky Mods
- Author
- DracoSys
- Version
- 6.24
- Downloads
- 5,778
- Endorsements
- 177
- Category
- Creatures
- Created
- 4/16/2024
- Updated
- 3/8/2026
🔧 How to Install No Man\ Mods
Create /MODS/ folder in /GAMEDATA/PCBANKS/. Delete DISABLEMODS.TXT.
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Visit the official mod page for specific installation instructions for this mod.
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