Space Safari (More creatures - More variety - Faster Scanning - New behavior)

⭐ ⭐ (304 endorsements) 📥 8,214 downloads 📌 v1.1 📅 8/7/2018
⚪ Last updated 2018

By Xodarap777 · Creatures

⬇ Download Mod Source: Nexus Mods 📅 Updated: 8/18/2018 📅 Created: 8/7/2018
⚠️ Install Order · 1 step
1🛠️ AMUMSS — AMUMSS (script compiler) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.7% endorsement rate — high engagement, a strong quality signal
  • 🏆 #6 of 11 Creatures mods in this game by downloads

📋 About This Mod

(Please read everything before using!  Also, please endorse if you enjoy it.  There's a donation button somewhere if you love it.)

v1. 1 is out!  It's only in the MODULAR file for now - by popular demand, aggressive creatures options are now included, and extra-aggressive behavior tweaks - both modular options!

v0. 7 Is a complete rewrite - both of Space Safari and NMS.  I didn't just edit values, I changed the way the tables pull data, and what data they pull.

  • []Planets all have 16-18 species (the cap - still looking for how to circumvent this).

    []Species are much more diverse on each planet, except for a few rare ecosystem types (RNG may get you)

    []Creature sizes are sane again; "Clumps" are gone.

    []Birds now flock.  (Might get out of control, but it was beautiful during my own playtesting)

    []Scanner rewards have been reworked to compensate for the sheer number of creatures, the increase in rare creatures, and the species per planet: "Rare" scans are worth ~1/3rd as much; common and uncommon reduced by about 20%.  Nanites are 10 for each species upload, across the board (planet full-scan rewards are not affected, so it's 900 per planet!)

    []A modular version is coming, but it's hours to rewrite these tables again for different versions.

    CONTESTHey, I'm a little late, but I have some contest winners!  Their images are up on the Images tab, and the links to first and second place particular pics are:

    First Place: Dazaster: https://staticdelivery.nexusmods.com/mods/1634/images/724/724-1534096978-2006768493.png (WTF IS that thing!?)

    Second Place: JP193: https://staticdelivery.nexusmods.com/mods/1634/images/724/724-1534119891-1430444124.jpeg (Yes, the predators are shameless, now!)

    CREATURES:

    • []More of them, much much more; in larger groups, with more variety

      []Sizes are more dynamic and no longer limited by type.

      []Behaviors are much more realistic:  Herbivores graze in groups; Predators stalk them (also now sometimes in groups); babies play together across species; stampedes can occur during storms (or if you or a predator pack scare them enough)

      []Animals can migrate vast distances together (before, they just wandered in circles)

      []Predators can actually catch their prey now, too; they will stalk a pack and attack the weakest link

      []"Rarer" species are still fewer, but they "mix in" now, instead of "hiding out."  For more common species, herd social dynamics have been added.

      []Sizes of animals are much more dynamic.  Tiny animals have been eliminated (babies of any species are still much smaller than adults), and maximum sizes have been significantly increased.

      []Birds form up like birds should, and fly in migrations (instead of tight circles!), sometimes occupying large swaths of the sky.

      []The ocean is no longer a barren wasteland.  Schools of fish are actual schools, and they swim through much larger areas.  Various schools will come together and apart.  Sharks and whales roam much farther and hunt more effectively, and may also gather into packs.

      []The range of species per planet is wider and more top-heavy  (should be - seems to be - needs more testing!)

      []Because of the variety mixture within groups, it should be MUCH easier to find all the species of a given planet (just wander around for a bit)

      []More behavior work is being done as I can make my way through the many variables and test how they interact.

    • []The delay between adding species to the planet has been eliminated (before, it could take an hour before the rarest species spawned at all - that delay has been removed.  You don't have to wait to complete your hunt for "all creatures.")

      []v0. 5: Most of the game's artificial limitations and forced planetary ecosystem types have been eliminated.  Experience truly alien worlds!

      SCANNERS:

      []Modular version includes customizable options

      []Green dots no longer appear for creatures you've discovered.  First, why mark known creatures?  Second, because of the increased density, those green dots make it hard to find the red one.

      []Red dots are much larger and... sleeker.  Reworked.  Makes it easy to find those missing scans!  ("Dots" changes do not conflict with other mods, unless they replace the same textures)

      []Scanners are much more accurate for picking up creatures

      [*]Scanners are much faster to scan creatures (Af

🤖 AI-enhanced — based on mod data

Space Safari is a No Man's Sky creature overhaul that boosts species diversity to 16-18 per planet, adds flocking birds, and rebalances scanner rewards. It includes modular aggressive behavior options. Last updated in 2018, it has 304 endorsements and over 8,000 downloads.

✨ Key Features

Increases planet species count to 16-18, the current cap
Adds more creature variety and larger groups
Birds now flock together
Reworks scanner rewards: rare scans worth ~1/3 less, common/uncommon reduced by 20%, nanites set to 10 per species upload
Modular options for aggressive creature behavior
Complete rewrite of creature tables for better data pulling

📊 Pros & Cons

✅ Pros

  • Community-trusted with 304 endorsements and 8,214 downloads
  • Adds real variety—16-18 species per planet makes exploration feel fresh
  • Scanner reward rebalance keeps progression fair despite the creature flood

⚠️ Cons

  • Last updated in 2018—may not work with current game versions
  • Aggressive behavior options only in modular file, not main
🎯 Is This For You?
For No Man's Sky explorers who want more wildlife and don't mind tweaking files. Perfect if you're tired of seeing the same few creatures on every planet. Skip if you prefer vanilla balance or play on the latest version without mod support.
📦 Install:Medium· 5-10 minutes

💡 Beginner Tips

  • Back up your save before installing—mods can affect creature spawns and scanning progress.
  • Check the mod's forum posts for compatibility notes with current game patches.
  • If you want aggressive creatures, grab the modular file instead of the main one.

📊 Mod Details

Game
No Mans Sky Mods
Author
Xodarap777
Version
1.1
Downloads
8,214
Endorsements
304
Category
Creatures
Created
8/7/2018
Updated
8/18/2018

🔧 How to Install No Man\ Mods

Create /MODS/ folder in /GAMEDATA/PCBANKS/. Delete DISABLEMODS.TXT.

📖 Full step-by-step install guide for No Man\ →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for No Man\ commands, item IDs, and more.

Keep browsing — more No Man\ mods await

📋 All No Man\ Mods 🏆 Top 25 📂 More Creatures 👤 More by Xodarap777 🔎 Similar Mods 🌐 Best Creatures (All Games) 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods