Useful Sound Level (Detection Modify) - NVSE
⚪ Last updated 2024⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 4.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #365 of 369 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Sound level of weapon is ineffective or even useless in detection of vanilla game. I want to change it.
Introduce
in vanilla game, it will create a detection event in the position where you impacted, then the actor will reach and check. This is ridiculous, who will go to the places where bullets probably impact again. In such a situation, long-range shooting is overpower due to there are no any detection on the attacker.
This plugin can make attacker easier to discover.
Install
To get all requirement and use your preferred mod manager (I recommend MO2).
What Does Plugin Do
This plugin will change the actors‘ detection value of attacker which can make attacker easier to discover. The increment of detection value is depend on the sound level of attackers' weapon.
Beside, this plugin will create a vanilla detection event on attackers when they fire weapon. Actually, this event won't change much, but it makes more sense than the original one where the bullet hits
What Does Plugin Not Do
This plugin not add/modify any AI behavior in game. Just change detection value.
It doesn't change the way how game handles detection value, so maybe the detection value will decrease in a short time. But It is enough to make it easier to discover the attacker
Custom
The config file you can located at NVSE\Plugins\UsefulSoundLevelConfig\useful_sound_level.ini.
I'll cover a few of the main Settings here.
; Mode, 0 - vanilla, 1 - more realistic
uMode = 0 ;default
There are 2 mode —— vanilla and realistic.
The vanilla mode will use the sound level of weapon directly to decide the increment of detection value . In vanilla game the three different sound levels correspond to different values as follow:
silence - 10 ( When a weapon use silence will use this sound level. some weapon use this sound level naturally ) ,
normal - 50 ( When a weapon use suppressor will use this sound level. some weapon use this sound level naturally )
loud - 100 (some weapon use this sound level naturall)
The realistic mode provide more complicated way to acquire sound level. In short, the silencer effect is greatly reduced, and it must be used with subsonic projectiles to get benefit.
Recommended use with BallistX
Refer to the configuration file for more information, and I will give you an example file in case you dont know how to do.
📊 Mod Details
- Game
- New Vegas Mods
- Author
- LOW
- Version
- 1.1
- Downloads
- 2,866
- Endorsements
- 125
- Category
- Gameplay Effects and Changes
- Created
- 9/8/2024
- Updated
- 9/25/2024
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