The Frontier - Gameplay Tweaks and Fixes

⭐ ⭐ (157 endorsements) 📥 5,488 downloads 📌 v11.1 📅 1/24/2021
⚪ Last updated 2021

By Migck · Bug Fixes

⬇ Download Mod Source: Nexus Mods 📅 Updated: 4/12/2021 📅 Created: 1/24/2021
⚠️ Install Order · 5 steps
1🛠️ NVSE — New Vegas Script Extender Download ↗
2🛠️ 4GB Patcher — FNV 4GB Patcher Download ↗
3🔧 NVAC — New Vegas Anti Crash Download ↗
4🧩 JIP LN — JIP LN NVSE Plugin Download ↗
5🔧 YUP — Yukichigai Unofficial Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.9% endorsement rate — high engagement, a strong quality signal
  • 🏆 #85 of 88 Bug Fixes mods in this game by downloads

📋 About This Mod

I'm not keeping tabs on The Frontier much. Alas it would seems there's something of a "fork" between the official release with certain resources expunged, and an Unofficial Patch based on the first release.

As of 03/12/2021, I'm switching to the official release.

version 11. 1- Update for Frontier Hotfix 0. 6. 5

- Explosive and Incendiary Harpoons restored to their former glory. They will detonate instantly if they hit an actor, otherwise they'll explode after their 2. 3 seconds fuse runs out

version 11- Fixed chems with addictions again so they use the UMON effect to control addition chance

- Repurposed the unused Warhead ammo for Tank Busters

- Removed ammo scripts from all the ammo types still having one, moved them to a projectile impact handler as per the RoyBatterian method to solve performance problems

- Vulcan Venom Pistol ammo now cause an actual poison effect

- Swapped Electron Charge Packs instances related to the Jericho Fusion Cannon with the Max Charge variant that the weapon uses

- Fixed effect name of the Stealthy Eyebot Helmet

- Made explosive harpoon projectiles able to go through the small transparent layer of chain fences, etc like in The Frontier - Edits and Additions

- Fixed Tranquilizer Rifle script not working

- Added more Frontier weapons to vanilla formlists, as per The Frontier - Edits and Additions

- Fixed the sleep package of the personnel at the Hunters Lodge so that they don't sleep all day if you allow them to sleep in the lodge

version 10- Reworked the special effects of the Photon Storm SMG and Plasma Caster. They now cause plasma fire damage from their weapon effect directly, and disintegrate in their critical effect, like vanilla weapons. Unfortunately this means you can't use them to disintegrate already dead corpses like you can with other Frontier energy weapons, but this is minor enough I think.

- They should no longer attach a light to the actor they hit and move it with him, which would fail when the actor received several hits since the script could only control one light at a time and thus leave previous ones floating. Instead the weapon effect applies a temporary light archetype effect with the light attached.

- Fixed the script that the other minor lights use, so they are correctly cleaned up after their duration is up.

- Fixed armor lists of Crusader personnel so they spawn with either the Carapace or Demon Crusher armor set, not both at the same time.

- Removed good karma from a few Crusader Men At Arms, which were used as templates for Order of Eschaton NPCs, and thus killing them gave senseless bad karma, no other generic Crusader NPCs have alignment afaik.

- Upped Snowball speed by x3 so they can at least get somewhere when you throw them.

- Lowered Tranquilizer Dart recipe output to 2 darts instead o

🤖 AI-enhanced — based on mod data

A bug fix and gameplay tweak mod for The Frontier, by Migck, with 157 endorsements and 5,488 downloads. Last updated in April 2021, it adjusts specific gameplay aspects the author felt needed improvement. For players seeking quality-of-life changes to The Frontier's mechanics.

✨ Key Features

Tweaks gameplay aspects of The Frontier where the author deemed improvements were needed.
Categorized under Bug Fixes, indicating it addresses issues or imbalances.
Active community use with 157 endorsements and 5,488 downloads.

📊 Pros & Cons

✅ Pros

  • Solid track record: 157 endorsements from 5,488 downloads shows players appreciate the tweaks.
  • Focused on fixing and improving The Frontier's gameplay, which is always welcome for a modded experience.
  • Author is clearly invested—last updated in 2021, so it's been maintained over time.

⚠️ Cons

  • No specific details on what exactly is changed—you'll have to install and test to see if it fits your playstyle.
  • Last updated in April 2021, so it might not be compatible with the latest version of The Frontier or other mods.
  • Small mod with a niche audience; if you're not already playing The Frontier, this won't matter to you.
🎯 Is This For You?
For Fallout: New Vegas players who use The Frontier mod and want a more polished, balanced experience. If you're a completionist or someone who likes to fine-tune gameplay, this is worth a look. Skip if you're not using The Frontier or prefer to keep the original mechanics untouched.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Make sure you have The Frontier installed first, as this mod is a patch for it.
  • Check the mod's comments section for any reported conflicts with other Frontier add-ons.
  • Since it's a gameplay tweak, test it early in your playthrough to see if the changes suit your style.

📊 Mod Details

Game
New Vegas Mods
Author
Migck
Version
11.1
Downloads
5,488
Endorsements
157
Category
Bug Fixes
Created
1/24/2021
Updated
4/12/2021

🔧 How to Install New Vegas Mods

Download from Nexus.

📖 Full step-by-step install guide for New Vegas →

Visit the official mod page for specific installation instructions for this mod.

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