No More Trippin and Bear traps

⭐ ⭐ (431 endorsements) 📥 12,588 downloads 📌 v2.2 📅 1/3/2018
⚪ Last updated 2021

By Migck · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/5/2021 📅 Created: 1/3/2018
⚠️ Install Order · 5 steps
1🛠️ NVSE — New Vegas Script Extender Download ↗
2🛠️ 4GB Patcher — FNV 4GB Patcher Download ↗
3🔧 NVAC — New Vegas Anti Crash Download ↗
4🧩 JIP LN — JIP LN NVSE Plugin Download ↗
5🔧 YUP — Yukichigai Unofficial Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #18 of 435 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

No More Trippin' & Bear Traps!

REQUIRES

ALL (major) DLC

No more Trippin'

Upgraded all of the scripts used by the various tripwires, bear traps, pressure plates... anything that referenced the Light Step perk. These traps work with trigger boxes which unfortunately can be perfectly triggered by any creature no matter if it has the 'flying' flag set. They also are limited in that only the player can hold the Light Step perk in normal circumstances, so his companions are boned in that regard.

Trap scripts will not trigger for ANY creature that has the flying flag set, so ED-E and Sergeant RL-3 will be able to hover over them safely. NPCs will not trigger traps either if they have ownership of it through their id or factions, nor will companions trigger traps of which you're the owner.

With the Light Step perk, or In My Footsteps perk from God in Dead Money, you and your companions will also be safe from triggering any of the scripted traps, so that you can merrily romp into every mousetrap.

Scripts were altered taking YUP as the base, greatly simplifying them as there's no more need for endless checks of factions and dummy weapons. The scripts themselves are still somewhat of a format mess, but hey, if it works, don't touch it. It should be easy to patch the function they now call when triggered by an actor to give additional features/requisites if necessary.

Two new global values affect how traps are triggered:

  • []TripTrapNoUnlivingTrigger controls whether traps can be triggered by anything that's not a living, moving actor. So as to avoid what I view as an exploit by moving an object or corpse over the trap to trigger. It is enabled by default, to use vanilla behavior, type 'set TripTrapNoUnlivingTrigger to 0' in the console.

    []TripTrapNoHitTrigger controls whether traps can be triggered by shooting at them or by nearby explosions. Again, to avoid what I view as exploits so that disabling a trap relies a bit more on your actual skills. To use vanilla behavior, type 'set TripTrapNoHitTrigger to 0' in the console.

    Plus, experience from disarming traps has been somewhat corrected to use a custom function and all the globals for it, you're guaranteed to receive at least 2 XP no matter how easy the trap is to disarm.

    Bear Traps!

    Because I had to patch all traps' scripts, which included bear traps ones, I figured I ought to provide for mods which make placeable bear traps possible, well, namely for the Bear Traps mod by Suuk.

    Bear traps' workings hav

🤖 AI-enhanced — based on mod data

No More Trippin and Bear traps updates vanilla and DLC tripwire and trap scripts to respect Light Step and flying creatures. Flying companions like eyebots and Gutsies won't trigger traps, and neither will any companions. A quality-of-life fix for stealth players.

✨ Key Features

Updates all vanilla and DLC tripwire and trap scripts
Makes traps correctly account for the Light Step perk
Prevents flying creatures (eyebots, Gutsies) from triggering traps
Prevents all companions from triggering traps

📊 Pros & Cons

✅ Pros

  • Community-approved with 431 endorsements and over 12k downloads
  • Fixes a real annoyance for stealth builds and companion users
  • Simple, focused change that doesn't overhaul gameplay

⚠️ Cons

  • Last updated in January 2021 — may not be compatible with the latest game patches
  • Only affects tripwire and bear traps, not other trap types
🎯 Is This For You?
For Fallout 4 players who rely on stealth and get frustrated when companions or flying bots set off traps. Also for anyone who wants a more consistent trap system. Skip if you're looking for major gameplay overhauls — this is a targeted fix.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • If you use a mod manager, install via the manager to keep your load order clean.
  • Make sure this mod loads after any mods that alter trap scripts to avoid conflicts.
  • Test with a companion near a tripwire to confirm the fix works in your game.

📊 Mod Details

Game
New Vegas Mods
Author
Migck
Version
2.2
Downloads
12,588
Endorsements
431
Category
Gameplay Effects and Changes
Created
1/3/2018
Updated
1/5/2021

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