The Ezekiel Project - Interactive Animations and Combat Realism
⚪ Last updated 2022⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 2.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #31 of 71 Overhauls mods in this game by downloads
📋 About This Mod
This entire mod is implemented solely through scripts, it will not mess up your saves, and will not cause any hard conflicts, although some mods may have scripts that interfere, or work over top of mine. All features can be disabled through the config file. I know there's a lot, but once you get the jist of the control scheme it's very easy to manage. This is a WIP, More to come.
If you use StewieAI's tweaks, make sure bAllowActivateWhileAnimPlays is set to 0, as it will interfere with the third person animated activate feature.
If you'd like to join my Discord Server, and keep posted on feature updates, ask questions, etc.. Eze P's Merry Band of Misfits
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General Abilities
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*default control binding is assumed in the moveset, game controls were used for inputs (not keys), so rebinding your game controls will affect mod controls
for example: changing the autorun control from Q to P will change the healing injestibles control to the new binding (in this case P)
Standalone Abilities
Healing Ingestibles : AutoRun (Q) (Hold) + MWheel up\down - release to choose an animated healing ingestible. (Autorun function available by using the alternate control key)
Jam Animations : Reload (R) (Tap) - just a quick jam animation that'll play in either first or third.
They'll only play when your magazine is full.
Visor Overlays : I added visor overlays to all the vanilla headgear, and the night vision goggles I added. They're pretty straight forward, no cracked damage visuals, but they're still visible while you're using your Pip Boy, and don't disappear while you're scrolling through my ingestibles, like the others out there.
Freestanding power Armor : Power Armor now stands on it's own when not equipped, this is completely optional, but once you stand an armor, that's the only way to interact with it (this is necessary for pers
The Ezekiel Project is an overhaul mod that adds a large number of scripted abilities focused on combat realism and world interaction. It includes scripted combat effects, takedowns, animated ingestibles, parries, sneak-dodging, and takedown counters. With 902 endorsements and 36,779 downloads, it's a well-received mod, last updated in May 2022.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 902 endorsements and over 36k downloads.
- Adds a ton of scripted combat moves like parries, dodges, and takedowns for more dynamic fights.
- Animated ingestibles make using items feel way more immersive.
⚠️ Cons
- Last updated in May 2022 — might have compatibility issues with newer game versions.
- Script-heavy mod could be performance-intensive on lower-end systems.
For players who want to spice up combat with realistic animations and interactive takedowns. If you're into immersive combat overhauls, this is right up your alley. Skip if you prefer vanilla combat or have a low-end PC.
💡 Beginner Tips
- Check if the mod requires a script extender or other dependencies, as the description doesn't mention any.
- Since it's script-heavy, test in a new save to avoid conflicts with existing mods.
- Look for compatibility patches if you use other combat overhauls.
📊 Mod Details
- Game
- New Vegas Mods
- Author
- Dust1nthewind
- Version
- 3.27
- Downloads
- 36,779
- Endorsements
- 902
- Category
- Overhauls
- Created
- 7/15/2020
- Updated
- 5/22/2022
🔧 How to Install New Vegas Mods
Download from Nexus.
📖 Full step-by-step install guide for New Vegas →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for New Vegas commands, item IDs, and more.
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