Tesla Cannon Chaining

⭐ ⭐ (366 endorsements) 📥 13,464 downloads 📌 v2.4 📅 9/28/2018
⚪ Last updated 2023

By Migck · Weapons

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 12/28/2023 📅 Created: 9/28/2018
⚠️ Install Order · 5 steps
1🛠️ NVSE — New Vegas Script Extender Download ↗
2🛠️ 4GB Patcher — FNV 4GB Patcher Download ↗
3🔧 NVAC — New Vegas Anti Crash Download ↗
4🧩 JIP LN — JIP LN NVSE Plugin Download ↗
5🔧 YUP — Yukichigai Unofficial Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.7% endorsement rate — high engagement, a strong quality signal
  • 🏆 #352 of 367 Weapons mods in this game by downloads

📋 About This Mod

Tesla Cannon Chaining

The Tesla Cannon's electrical blast attack, going by some unused records in the game files, was supposed to be able to be able "chain" between several targets. Instead, at release its explosion flag was removed and it ends up having an attack with no are of effect whatsoever. While this is fixed by YUP on that end at least so that it can blow up TTW Enclave vertibirds, the part about chaining is still absent, and requires designing a system around it for it to work as envisioned. Which yeah, is kinda what this does, bringing these weapons to what I believe should be a top Energy Weapon tier.

The Tesla Cannons now deal splash damage over the area of their electrical blast, and apply their further electrical damaging effect over time to all the targets caught in it. But that's only the beginning now. From the point of impact, additional blasts are fired to any nearby targets in the vicinity, causing slightly lower damage but also having an area of effect, and linked with you as the one responsible for them of course. Suffice to say, fired at a big pack these weapons can now cause much more damage than before.

But I know what you're thinking, collateral damage out of whack. Well, yes, if you decide to fire it where you shouldn't. If firing it out of combat, innocent bystanders will get chain blasted as you'd expect, and you'll have to deal with the assault charges. But when firing it in actual combat, the script is smart enough that the electric blasts will not chain to actors not engaged in combat with you. The blasts placed at enemies may still scrape nearby allies, but at least they won't get direct hits. Your companions and yourself are also safe from receiving a chain blast from your own attacks. But of course, neither you or them are safe from an enemy's Tesla Cannon attacks!

You can easily customize the power of all this with a pair of global values in the configuration ini, or in the console while in-game (set <global> to <value>):

  • []migTeslaRange is how far from the initial blast an actor can be to get caught by a chain blast. Default is 650, about 30 feet.

    []migTeslaChains is the max number of chain blasts that can be produced. Default is 4.

    Plus, the feature from FO3/TTW is restored so that Tesla Cannons can blow up vertibirds in one shoot. This includes the few vertibirds that appear in FNV, so you can now easily give the President a piece of your mind before he lands. Be sure to aim for the cargo hold area, other parts of the vertibirds don't seem to register hits very well.

    This goes for the regular Tesla Cannon, and for Elijah's Jury-Rigged version found in Big MT. To kinda balance this stronger damage mechanic, and because the an

🤖 AI-enhanced — based on mod data

This Fallout 3 mod upgrades the Tesla Cannon to chain between targets, as originally intended in Broken Steel, and also modifies the Tesla Beaton Prototype. With 366 endorsements and 13,464 downloads, it's a popular fix for a missing game mechanic.

✨ Key Features

Makes the Tesla Cannon chain between multiple targets
Applies the chaining effect to the Tesla Beaton Prototype
Restores intended behavior from Broken Steel

📊 Pros & Cons

✅ Pros

  • Community-approved with 366 endorsements
  • Fixes a missing feature that was clearly intended by the devs
  • Simple concept that directly improves a classic weapon

⚠️ Cons

  • Last updated in December 2023 – may not be compatible with the latest game patches
  • Only affects two weapons – if you don't use them, this mod is pointless
🎯 Is This For You?
For Fallout 3 players who love energy weapons and want the Tesla Cannon to work as originally intended. If you're a completionist or role-player who uses the Tesla Cannon frequently, this is a must-have. Skip if you rarely touch energy weapons or prefer gameplay overhauls.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Make sure to place the mod files in your Fallout 3 Data folder and activate the .esp in your launcher.
  • If you're using a mod manager like FOMM or Vortex, let it handle the installation to avoid conflicts.
  • Test the chaining effect on a group of enemies to see the difference – it's most noticeable in tight clusters.

📊 Mod Details

Game
New Vegas Mods
Author
Migck
Version
2.4
Downloads
13,464
Endorsements
366
Category
Weapons
Created
9/28/2018
Updated
12/28/2023

🔧 How to Install New Vegas Mods

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Visit the official mod page for specific installation instructions for this mod.

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