SWEEP - Sweet Weapon Enhancement and Expansion Package - VANILLA VERSION

⭐ ⭐ (448 endorsements) 📥 487,110 downloads 📌 v2.34 📅 11/26/2023
🟡 Updated this year

By S6S · Overhauls

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/2/2026 📅 Created: 11/26/2023
⚠️ Install Order · 5 steps
1🛠️ NVSE — New Vegas Script Extender Download ↗
2🛠️ 4GB Patcher — FNV 4GB Patcher Download ↗
3🔧 NVAC — New Vegas Anti Crash Download ↗
4🧩 JIP LN — JIP LN NVSE Plugin Download ↗
5🔧 YUP — Yukichigai Unofficial Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.1% endorsement rate
  • 🏆 #11 of 76 Overhauls mods in this game by downloads

📋 About This Mod

This is a complete rebalance and re-integration of all of the weapons and ammo in TTW.

SWEEP is going to be a STARS-style AIO balance/integration plugin for all of the weapon mods across the Nexus that I like - this is the "vanilla weapons" only version of what that file will be. That file will be dramatically different than this one, and require more than a hundred weapon mods from across the Nexus. This version of that project is one for people who don't want to deal with all those requirements, but want my balancing, especially as it relates to my other mods.

NV Only Version Here

Core Design Philosophy:

I once heard someone recite a quote from Sid Meier - "A video game is an interesting set of decisions." I agree with this wholeheartedly, particularly in the case of RPGs, and the experience that I enjoy most in video games is the sensation of overcoming a legitimately difficult challenge, by utilizing a set of interesting and varied tools and decisions, rather than by exclusively perfecting my performance, or exploiting facets of a game's structure or bugs.

In my opinion, both vanilla NV, has a lot of balance issues that inhibit the variety and appeal of player choice and expression.

What is "bad" decision design/balancing?

Imagine if the Debug Mega-Pistol (for those unaware, there's a 9mm pistol in the game's files that kills anything in a single hit, which is used for debug testing) could be found in-game in all playthroughs, in the room that you start in, along with an armor that makes you invulnerable. If you pick up and use them 100% of the time, the game has no challenge, and it's basically just a theme park. The decisions presented to you would merely be aesthetic.

Having a completely overpowered option evaporates the degree to which the presented choices are interesting - it creates a "correct" decision, where every other decision available is statistically worse, and the only reason to make the other choices is for aesthetics, and I don't believe that the dichotomy between an aesthetic preference and a statistically all-around better choice is an interesting decision.

Why are you bringing this up?

In vanilla NV/TTW, there are lots of times where a weapon of a certain caliber will be completely invalidated by a weapon of the same caliber in the next weapon tier. For example, the . 357 Revolver is pretty much completely eclipsed by the Cowboy Repeater as soon as you can get your hands on one - it has a higher capacity, a 23% increase in damage-per-hit, it has almost the exact same DPS, and it's 16x more accurate. As a result, there's basically no reason to stick with the revolver once you can get a repeater, other than a few perk effects and the slower movement speed while holding an unholstered two-

🤖 AI-enhanced — based on mod data

SWEEP is a complete weapon rebalance for Fallout: New Vegas and Tale of Two Wastelands, aiming for a cohesive balance system with slower progression so later weapons don't completely outclass earlier ones. With 448 endorsements and frequent updates, it's a community-trusted overhaul for players seeking a more measured power curve.

✨ Key Features

Complete rebalance of weapons in New Vegas and Tale of Two Wastelands
Creates a cohesively balanced weapon system
Slows progression so later weapons don't completely eclipse earlier ones

📊 Pros & Cons

✅ Pros

  • Community-approved with 448 endorsements and nearly half a million downloads
  • Frequent updates (last updated August 2026) show active maintenance
  • Addresses a common complaint about late-game weapons making early ones obsolete

⚠️ Cons

  • Rebalancing may require adjusting your playstyle if you're used to vanilla weapon scaling
  • Compatibility with other weapon mods is unconfirmed—you'll need to test load order
🎯 Is This For You?
For Fallout: New Vegas and TTW players who want a more balanced, slower-paced weapon progression. If you're tired of late-game guns making everything else pointless, this is for you. Skip if you prefer the vanilla power fantasy or don't want to re-learn weapon effectiveness.
📦 Install:Easy· Under 5 minutes

💡 Beginner Tips

  • If you're playing Tale of Two Wastelands, make sure SWEEP is loaded after TTW's main files to avoid conflicts.
  • Test with a new save or after clearing your inventory to see the rebalanced stats clearly.
  • Check the mod's comments section for user-reported compatibility with other weapon mods before adding more.

📊 Mod Details

Game
New Vegas Mods
Author
S6S
Version
2.34
Downloads
487,110
Endorsements
448
Category
Overhauls
Created
11/26/2023
Updated
8/2/2026

🔧 How to Install New Vegas Mods

Download from Nexus.

📖 Full step-by-step install guide for New Vegas →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for New Vegas commands, item IDs, and more.

Keep browsing — more New Vegas mods await

📋 All New Vegas Mods 🏆 Top 25 📂 More Overhauls 👤 More by S6S 🔎 Similar Mods 🌐 Best Overhauls (All Games) ⚠️ Fix Crashes & Errors 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods