Snowglobe Tweaks
⚪ Last updated 2019⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 7.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #305 of 330 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Snowglobe Tweaks
Minor lore-friendly tweaks to make snowglobes less clunky.
A more functional iteration of this mod can be found here, thanks to Nehred's efforts.
No new perks, no special points, nothing that violates the vanilla experience. So what does this mod do?
Two things:
1: The player character no longer instantly knows about the existence of the snow globe collection before even having seen the display for themselves. They must visit the display first, and then return to Jane to ask about it.
2: The four snowglobes available in the DLC will no longer magically and instantly trade themselves for 2000 caps on the spot. They must be brought back to Jane, fair and square.
Why are things the way they are in the vanilla game? I have reasonable speculation about both points.
First, the likelihood of the player returning to Jane for a second conversation is slim to none, outside of a quest option directing them to do so, and there is no persistent quest one could permanently attach the snowglobe consideration to. So they got lazy and let the player ask about "the snowglobe collection" without any visual evidence to back the question up.
Second, that's easy. The 2000 caps are awarded on the spot because when the DLC first became available, the chances were actually pretty good that the player was working from an existing save where they had already killed Mr. House. If the reward was not given the moment the player found the snowglobes, there would most likely have been zero purpose in finding them. It's understandable -- but it still utterly kills immersion. I mean, caps conjuring themselves into the player character's inventory? It's like something out of Fallout 4.
v1. 0: Completely untested but probably works. Turns out it mostly worked. I never bothered to check (didn't get that far in the game yet). Happily, an improved version can be found here. Thanks to Nehred for stepping in.
Other New Vegas mods I made:
-
[]Asterra's Many Fixes - Fixes a lot of things not covered by Yukichigai Unofficial Patch.
[
]Remember Ammo Count On Reload - Prevents the game from fully reloading your weapon every time you load a saved game.[]No More Double Open & Close Sounds - Corrects for longstanding audio bugs associated with opening and closing doors and containers.
[]Restoring Hope Quest Morale Fix
[]Debt Collector Quest Fix
Personalization:
[]Less Constant Music - Reduces the incidence of background music fro
📊 Mod Details
- Game
- New Vegas Mods
- Author
- Asterra
- Version
- 1.0
- Downloads
- 1,223
- Endorsements
- 96
- Category
- Gameplay Effects and Changes
- Created
- 5/25/2019
- Updated
- 5/25/2019
🔗 Required By 1 Mod
These mods list this mod as a dependency.
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