Get Both Alien Blaster And YCS186

⭐ ⭐ (125 endorsements) 📥 3,868 downloads 📌 v1.0 📅 5/14/2019
⚪ Last updated 2019

By Asterra · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/14/2019 📅 Created: 5/14/2019
⚠️ Install Order · 5 steps
1🛠️ NVSE — New Vegas Script Extender Download ↗
2🛠️ 4GB Patcher — FNV 4GB Patcher Download ↗
3🔧 NVAC — New Vegas Anti Crash Download ↗
4🧩 JIP LN — JIP LN NVSE Plugin Download ↗
5🔧 YUP — Yukichigai Unofficial Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #162 of 369 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

Get Both Alien Blaster And YCS/186

This mod lets the player experience both the alien and merc special encounters, if they use the Sink Auto-Doc to add or remove the Wild Wasteland trait.


The problem:

There is an encounter that spawns in the world which can be one of two things: Either a pack of mercenaries, or, if one has the Wild Wasteland trait, an alien landing party.  Both encounters result in the acquisition of a special weapon.  However, once one encounter has transpired, the other becomes unavailable, meaning it is not possible to acquire both special weapons in a single playthrough.

The solution:

Enable both encounters, provided the Sink Auto-Doc's "psychological evaluation" option has been used to either add or remove the Wild Wasteland trait.

The precedent:

For the most part, the added content enabled by Wild Wasteland is just that: Added content.  Bits of extra dialogue from securitrons are just added to their repertoire.  The refrigerator with a skeleton can only be found with Wild Wasteland; otherwise there's nothing there.  You'll either find Johnny Five-Aces sitting on that hill, or you'll find nothing.  The few exceptions to this rule are by no stretch of the imagination a detriment -- for example, finding holy frag grenades instead of mini nukes.

So why does the game punish you for picking Wild Wasteland in this lone case?  There is no precedent for it.

Had the creator of the merc/alien encounters known in advance that a future DLC would provide the option of changing one of the player character's traits, it's a fair bet that he would have coordinated things so that both encounters could potentially be experienced.

All this mod does is correct the encounter to that end.

Caveat: I have gone fairly deep in my attempts to make this mod friendly to mid-game saves, where the player may or may not have already done the encounter once, for example.  Things should work fine in a vanilla capacity.  But if you tinker with things in a non-vanilla fashion, such as mods that fiddle with traits, or console commands to add/remove Wild Wasteland, there's no guarantee this mod will provide the intended result.  But of course if you're doing that sort of thing then you're probably not interested in a lore-friendly mod like this in the first place.


🤖 AI-enhanced — based on mod data

This Fallout: New Vegas mod lets players experience both the Alien Blaster and YCS186 encounters by using the Sink Auto-Doc to toggle the Wild Wasteland trait. It's a small utility for players who want both unique weapons without restarting. With 125 endorsements and 3,868 downloads, it's a niche but appreciated tweak.

✨ Key Features

Allows players to get both the Alien Blaster and YCS186 in a single playthrough
Uses the Sink Auto-Doc to add or remove the Wild Wasteland trait
Designed for Fallout: New Vegas
Simple gameplay effect modification

📊 Pros & Cons

✅ Pros

  • Community-tested with 125 endorsements and nearly 4k downloads
  • Solves a real annoyance for completionists who hate missing out on unique weapons
  • Simple concept that integrates with existing game mechanics

⚠️ Cons

  • Last updated in 2019, so may not be compatible with the latest game patches or mod setups
  • Requires the Sink Auto-Doc, meaning you need to progress through Old World Blues DLC to use it
  • No detailed instructions or compatibility notes provided by the author
🎯 Is This For You?
For Fallout: New Vegas players who want to collect every unique weapon without restarting or using console commands. If you're a completionist who hates choosing between Wild Wasteland and the YCS186, this mod is for you. Skip if you don't care about both weapons or don't have Old World Blues installed.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Make sure you have the Old World Blues DLC installed, as the Sink Auto-Doc is required.
  • Use a mod manager like Vortex or FOMM to install and manage this mod to avoid conflicts.
  • If you're already past the point of getting the encounters, you may need to load an earlier save or use console commands to trigger them.

📊 Mod Details

Game
New Vegas Mods
Author
Asterra
Version
1.0
Downloads
3,868
Endorsements
125
Category
Gameplay Effects and Changes
Created
5/14/2019
Updated
5/14/2019

🔧 How to Install New Vegas Mods

Download from Nexus.

📖 Full step-by-step install guide for New Vegas →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for New Vegas commands, item IDs, and more.

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