FNV Clean Animations - C4 and Bottlecap Mine
⚪ Last updated 2024⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #71 of 175 Animation mods in this game by downloads
📋 About This Mod
FEATURES
-
[]Support for a to-be-released kNVSE feature that allows you to attack before certain animations completely end, as in most modern shooters.
[
]Covers all unique variants across New Vegas and TTW.[]Gameplay-friendly (no changes to animation timings).
[]For use with any locomotion set available on Nexus.
[] Recommended to use with this set.
DESCRIPTION
Not much to say. These took way too long. Download and endorse, please. <3
All timings are 1:1 with vanilla, so there's no balance changes. Just a straight upgrade all around.
REQUIREMENTS
-
[]xNVSE
[]kNVSE
COMPATIBILITY
- []Out-of-the-box compatibility with any mod that does not specifically use kNVSE to edit the same animations.
- Does not overwrite vanilla animations, allowing you to safely switch back.
DISCLAIMER
I don't like guns. I like the game. That's why I animate it. I'm not here to create 1:1 animations with the firing arms manual of a given weapon. That doesn't interest me at all, so please don't critique animations in that vein. I did any research I deemed necessary and any inaccuracies you see are either intentional for the sake of actual craft or something that I don't know and do not care about.
Do feel free to offer critique of actual craft elements in the animation.
I fully support gun control measures in the United States.
Any comments regarding anything mentioned in this disclaimer (aside from critiques of the animation craft) will be fully ignored and, if they are hateful, they will be deleted.
Thank you.[
-
[]xNVSE
A complete reanimation of the C4, Detonator, and Bottlecap Mine for Fallout: New Vegas, requiring kNVSE and supporting TTW. With 342 endorsements and 28,131 downloads, it's a well-received animation overhaul for explosive enthusiasts.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid community backing with 342 endorsements and over 28k downloads
- Covers three explosive items in one mod, giving you a cohesive animation set
- TTW support means it works for both Fallout 3 and New Vegas content
⚠️ Cons
- Requires kNVSE, so you'll need to install that dependency first
- Only affects three items—if you want more explosive reanimations, this won't cover them
For Fallout: New Vegas players who want smoother, more polished animations for their explosives. If you're a TTW player, this is a must-have for consistency. Skip if you're not into cosmetic animation overhauls or don't want to bother with kNVSE.
💡 Beginner Tips
- Make sure kNVSE is installed correctly—it's a plugin for NVSE, so you'll need NVSE first.
- If you're using a mod manager like Vortex or Mod Organizer 2, let it handle the file placement to avoid overwriting issues.
- For TTW players, double-check that your load order places this mod after any other animation mods to ensure compatibility.
📊 Mod Details
- Game
- New Vegas Mods
- Author
- rockbiter68
- Version
- 1.0
- Downloads
- 28,131
- Endorsements
- 342
- Category
- Animation
- Created
- 2/21/2024
- Updated
- 2/21/2024
🔧 How to Install New Vegas Mods
Download from Nexus.
📖 Full step-by-step install guide for New Vegas →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for New Vegas commands, item IDs, and more.
Keep browsing — more New Vegas mods await