Basic Retrievable Throwables

⭐ ⭐ (240 endorsements) 📥 5,149 downloads 📌 v1.01 📅 7/19/2023
🟠 Updated over a year ago

By S6S · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 2/8/2025 📅 Created: 7/19/2023
⚠️ Install Order · 5 steps
1🛠️ NVSE — New Vegas Script Extender Download ↗
2🛠️ 4GB Patcher — FNV 4GB Patcher Download ↗
3🔧 NVAC — New Vegas Anti Crash Download ↗
4🧩 JIP LN — JIP LN NVSE Plugin Download ↗
5🔧 YUP — Yukichigai Unofficial Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 4.7% endorsement rate — high engagement, a strong quality signal
  • 🏆 #16 of 369 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

This tiny esp-free file will simply add any throwable weapon which hits a target to the target's inventory.

This does not add the ability to retrieve projectiles which hit walls or floors or whatever. If you want that, use the excellent Retrievable Throwables Reforged.

By default, this does not cover OWB's throwing proton axes. I prefer those to be consumed due to the nature of their being high tech and carrying an electric charge, which implies to me that their charge is dispersed on hit and they are therefore no longer dangerous or useful.

This will apply to the player when hit by throwing weapons, though it won't say the "___ added" corner message.

Customization:

To enable retrieval of proton axes, simply remove the ; before the two lines in the text file that coordinate to those two weapons.

To provide this functionality to mod-added throwables, simply duplicate one of the existing lines, and change the "second"::WeapNVThrowingKnife

"second"::WeapShuriken

or whatever the editor ID for the weapon you want is.

Requirements:

JIP LN, xNVSE, Johnny, the usual stuff.

Installation:

Regular installation.

Please endorse and vote if you appreciate the mod.

Patches:

DMT is automatically patched by default if it is loaded.

Limitations:

NPCs may immediately switch to a throwing weapon that they've been hit with and throw it back. On one hand, this is fun and hilarious. On the other hand, it's a little goofy. I may try to adjust things so that the throwable weapons are added on death or when combat ends, but that may not work out, and I may not bother.

I originally considered having only hits which penetrate DT add the weapon to the target, but this both doesn't make much sense, and it also didn't wanna cooperate with me, so I removed that factor.

Bugs:

Please post bugs in the bugs tab, not the posts. I get a notification when bugs are posted, but I have too many mods to keep up on the posts on all of them routinely.

Questions:

Why use this when there's fancier ones that let you pick up weapons that hit non-targets and stuff?

Cause I just prefer this implementation. Some of the features on the other contemporaries don't suit my tastes, and this mod is esp-free, so there's some slightly different appeal there.

Patch for ___ mod?

I explained how you can do that yourself above.

🤖 AI-enhanced — based on mod data

This tiny ESP-free mod adds any throwable weapon that hits a target to the target's inventory, allowing you to retrieve your thrown items. It's a simple quality-of-life tweak for players who want to recover their throwables without hunting them down. With 240 endorsements and 5,149 downloads, it's a small but appreciated utility.

✨ Key Features

Adds any throwable weapon that hits a target to the target's inventory.
ESP-free, meaning no plugin file is required, reducing compatibility issues.
Simple and lightweight, with a small file size.
Last updated in February 2025, indicating recent maintenance.

📊 Pros & Cons

✅ Pros

  • Community-approved with 240 endorsements and over 5,000 downloads.
  • ESP-free design means no plugin conflicts and easier installation.
  • Solves the annoyance of losing throwables after a hit.

⚠️ Cons

  • Only works on hits—if you miss, the throwable is still lost.
  • No configuration options; it's a one-size-fits-all solution.
  • May not work with all throwable mods or custom weapons.
🎯 Is This For You?
For players who hate losing their throwing knives, axes, or other throwables after a successful hit. It's a must-have for stealth or ranged builds that rely on retrievable weapons. Skip if you rarely use throwables or prefer a more complex looting system.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Since it's ESP-free, just drop the file into your Data folder and enable it in your mod manager.
  • Test with a basic throwable like a knife to confirm it works before relying on it in combat.
  • If you use other mods that alter throwable behavior, load this one last to ensure compatibility.

📊 Mod Details

Game
New Vegas Mods
Author
S6S
Version
1.01
Downloads
5,149
Endorsements
240
Category
Gameplay Effects and Changes
Created
7/19/2023
Updated
2/8/2025

🔧 How to Install New Vegas Mods

Download from Nexus.

📖 Full step-by-step install guide for New Vegas →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for New Vegas commands, item IDs, and more.

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