Armor Impact Sound Extender - NVSE
🟠 Updated over a year ago⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 6.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #22 of 75 Sounds and Music mods in this game by downloads
📋 About This Mod
When hitting different armors, play distinct hit sound effects.
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Let's take a brief look at the vanilla hit sound effects processing logic at first. For a character getting impact, When wearing power armor, play the vanilla metal impact sound effect, in other scenarios, regardless of the armor type worn, playing the flesh hit sound effect.
But we know,there are leather,metal and combat armor respectively represent different levels of protection in the game,So I would like to give them different impact sound.
This mod expands hit sound effects to dynamically play distinct impact sound based on the armor type ( lether,metal,combat and power armor ) for characters.
Also it can expands hit sound effects based on creature types.
Feature
1. By default, all sound effects that hit flesh have been replaced
2. Alternative impact sounds for power armor, no more vanilla hit metal sounds.
3. Alternative impact sounds for armors (leather,combat and metal).
4. You can config impact sound for creature based on creature types.
5. Separate sound effects for headshot and not-headshot
6. Separate sound effects for pc and npc
7. Playing extra flesh impact sound when penetrated DT. Whether the DT is getting penetrated or not, the armor sound effect will be played. When the DT got penetrated, playing the extra flesh impact sound.(Of course, not all actor have "flesh", it's just for the convenience to explain).
8. For more details, please refer to the configuration file.
How To Config
There are several scenarios here that require specific configurations. It is easy to config and the configuration tutorial has already been included in the file. Here, I will only give a summary.
By default, this mod only differentiates impact sound effects between leather and combat armor based on the classification(medium or heavy) or the base DT they provide.
For the general setting you can check: NVSE\Plugins\ArmorImpactSoundConfig\ArmorImpactSoundConfig.ini
Metal Armor: For the metal armors, you need to config because the game don't know which one is metal. Config by editor ID.
Blocked Armor: For the armors you don't want to play alternative impact sound. Config by editor ID.
Creature: For the creature you can config by creature types.
When I released this mod, I forgot to change some of configuration values back to the vanilla.
So,open ini file [
📊 Mod Details
- Game
- New Vegas Mods
- Author
- LOW
- Version
- 1.0
- Downloads
- 1,541
- Endorsements
- 101
- Category
- Sounds and Music
- Created
- 9/6/2025
- Updated
- 9/6/2025
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