Path of Evil

⭐ ⭐ (473 endorsements) 📥 17,023 downloads 📌 vMay-06-2019 📅 3/9/2012
⚪ Last updated 2021

By kamal · Modules

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 4/18/2021 📅 Created: 3/9/2012

🔍 Analysis

  • 👍 2.8% endorsement rate — high engagement, a strong quality signal
  • 🏆 #3 of 82 Modules mods in this game by downloads

📋 About This Mod

I've confirmed this does not work in Enhanced Edition, as conversations do not display player options (also the loadscreens stopped working). Looking into things.Path of Evil: You are the villain of the story. This means it's up to you to

Module Types : City Adventure, Freeform, Roleplay

Scope......... Epic

Content....... Teen

Tricks/Traps.... Medium

Roleplay.......... Medium

HackSlash........ Medium

Start Level....... 01

Ending level...... You can reach level 20+, depending on how much you do.

Gameplay Hours..... 30+ possible, depending on how much you explore.

Alignment...... your character should be evil aligned.

Game Version required: Original game, Mask of the Betrayer, Storm of Zehir. You must have all three. (the Steam version and the "NWN Complete" version of the games include these by default)

Remastered! currently pending file upload... a corrupt version got uploaded

Same content, just Prettier! Also you can dismiss and hire back your companions, and the stronghold now works correctly! (and some minor bugs fixed)

Path of Evil:

Story: You are the villain of the story. This means it's up to you to decide what needs to be done. No Aldanon rambling on, no Nasher to give specific instructions. One companion will provide a very general framework for you, but it's up to you to figure out where to go and what to do. Did anyone tell Ammon Jerro how to defeat the King of Shadows? No, he figured things out himself. You may be told you are looking for an item in a city, and it's up to you to find it.

Because of this, Path of Evil comes off as being "story-lite", that's because you're making the story as you go, becoming the villain. Path of Evil is about the history of a villain before they "threaten the Realms". Once you leave Neverwinter, Path of Evil has an open world.

You are not required to agree with every evil thing in Faerun. For example you can tell people your personal code means people should be free and refuse slaving quests. Similarly, companions can and do have "non evil" traits such as caring for their family. They're not all homocidal maniacs, and you don't have to be either.

After the first few hours, Path of Evil has an open world like Storn of Zehir where you can explore randomly. You start at level one and should finish between level 15-20, depending on how many things you do. I would not expect anyone to be able to finish with less than a level 13 party. Expect 30+ hours of gameplay.

Installation: Files are in directory format. NWN2 handles this just fine. Copy the contents of the folders to their corresponding folder in your My Documents/Neverwinter Nights 2 folder. The folder in the remaster campaign folder. 7z goes into your campaign folder, the folders in the remaster other. 7z go into your My Documents/Neverwinter Nights 2 folder. This way I can release a small fix of any specific issues that arise rather that requiring you to redownload an entire module.

Preferred race or class: None. For the first 4 levels, you get almost completely different quests depending on whether you are a divine caster, arcane caster, rogue, or fighter type. If you are playing a custom base class such as Thug of Ninja, Kaedrin classes, that is detected and you will be asked in character what "path" you want for the first few levels. Races with ECL of higher than 1 will make life very difficult early on. Races and classes can give you access to extra bits of content including different ways to resolve a few quests. I didn't block creating good aligned characters, but the story assumes you are and the game engine gives evil points for killing good aligned npc's, so you soon will be evil.

Magic: +1 is common and virtually all merchants outside slums will have them. +2 are available from a good assortment of merchants. +3 are extremely rare and typically only found as specific treasure. By the end, you will likely have mix of +2 and +3 gear. Official Faerun lore lists the gods as having +5 weapons, so things have been scaled with that in mind. Likewise elemental and other damage has been restricted to a single point or two.

Skill Use: Plenty. Companions skills are checked in conversation.

Combat: Many encounters scale but have min/max difficulty. Your level 15 party is never going to be challenged going into a goblin cave typically intended as a level 6-8 encounter. On the other hand some encounters, especially bosses, are placed and you might find one at a low level. Just as in SoZ, the open world design means you can get in over your head if you're not careful. To reinforce this point, it's possible to pick a fight with two iron golems and a level 18 wizard at level 1, they will of course crush you (unless you cheat, but they have no treasure).

Combat/Dialog/Puzzle balance: plenty of the first two, very few puzzles, and the puzzles can be solved via character skills.

Crafting: OC style. In most cities you must joing a local guild for a nominal fee. There are also crafting stations to be found elsewhere. Essences are relat

📊 Mod Details

Game
Neverwinter2 Mods
Author
kamal
Version
May-06-2019
Downloads
17,023
Endorsements
473
Category
Modules
Created
3/9/2012
Updated
4/18/2021
Tags
English, Level (01-07) - Low, Level (08-13) - Mid, Level (14-19) - High, Level (20+) - Epic, Overland Map, Kaedrins class pack compatible, Mask of the Betrayer required, Storm of Zehir required, Multi-linear

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