The Wizards Apprentice Chapter II
⚪ Last updated 2012Preview

🔍 Analysis
- 👍 5.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #14 of 82 Modules mods in this game by downloads
📋 About This Mod
FEATURES: -12 gameplay hours -Over 90,000 words of dialogue -Become a 12-level spellcaster -Epic Landscapes -Intense Arena combat -Scores of community-content custom monsters -Original re-skinned monsters -Colossal Battles with 50+
This is the sequel to The Wizard\'s Apprentice FEATURES: -12 gameplay hours -Over 90,000 words of dialogue -Become a 12-level spellcaster -Epic Landscapes -Intense Arena combat -Scores of community-content custom monsters -Original re-skinned monsters -Colossal Battles with 50+ combatants -Swimming! -Dungeon, Wilderness, City, Ship, Cave settings -Fully custom music -Cameo appearances by members of the NWN2 community -Fully Compatible with Kaedrin\'s -Three companions, two of which are romanceable -Sledding! -Companion influence system -Unique and original ways to influence the environment through spellcasting -BASE jumping! -Many spellcasting puzzles -The Arcane Labrynth Minigame -Dozens... nay SCORES of orcs to incinerate! -A veritable littany of completely immature potty-humor! -A few regrettable puns. INSTALLATION: 1) Unzip the dowloaded archive. 2) You will find 3 folders and 3 files. They should be: The Wizard\'s Apprentice II, TWA Chapter 2, twa2_hak, twa2_patch, music, and TWAII readme info for players. 3) The Wizard\'s Apprentice II is the campaign folder. Place it in MyDocuments -> Neverwinter Nights 2 -> Campaigns. 4) TWA Chapter 2 is the module folder. Place it in MyDocuments -> Neverwinter Nights 2 -> modules. 5) twa2_hak and twa2_patch are both hak files. Place them in MyDocuments -> Neverwinter Nights 2 -> hak. 6) music is the folder containing all the custom music for the campaign. Copy the contents of the music folder into MyDocuments -> Neverwinter Nights 2 -> music. 7) TWAII readme is a text document with the basic information for The Wizard\'s Apprentice Chapter II. RECOMMENDED CLASSES: This campaign was created with wizards in mind, however you may use sorcerers and bards may also work. Multi-classing will also work and there are a few items which a Spellsword or Eldrich Knight may find useful. THIS IS A SEQUEL: This is a sequel to The Wizard\'s Apprentice. If you have not played The Wizard\'s Apprentice, I recommend that you do so before starting The Wizard\'s Apprentice Chapter II. The Wizard\'s Apprentice Page CHARACTER SELECTION: It is ideal that you still have your character that you exported at the end of the first chapter. I recognize that this was some time ago, so there is an option in the game lobby to level a new character up to the appropriate level. You also will receive some important items from the first chapter to bring along for the second. If you do have to level up your character, it is important that you put the scrolls provided in your spellbook, or you may find the first few areas more difficulty than they are intended to be. LEVELING: The starting level is intended at midway through level 4. If you complete all quests and maximize your experience points, you will end at level 12. It is possible that if you do not completely explore all areas and complete all siedquests you will end at level 11. DIFFICULTY SETTINGS: I received many comments that The Wizard\'s Apprentice Chapter I was too difficult. I have tried to remedy this by providing companions and ample items to assist you in your quests. I recommend that players who are not confident in their wizarding abilities or who have little experience with playing a spellcasting class should play on easy or normal setting. More experienced players will probably find Hardcore setting more challenging and fun. During development, I balanced combat to be challenging on Hardcore settings, so if you find normal settings to be too easy, you may consider changing them. TACTICS: I have set up terrain and encounters so that tactics can make battles much easier. Spellcasters have access to spells which allow them to move unseen and approach enemies without their knowledge. Use these abilities as well as the terrain and anything you find in your environment to your advantage. Some battles may be very difficult to win if you do not use good tactics. A clever wizard always looks for an easier way to win a battle. There are several instances where there are assets that a clever wizard could use to his or her advantage. Of course there is always the hard way for you fireball-slingers out there. ENVIRONMENTAL INTERACTION I have taken great pains to make the environment more interactive. You will interact with your environment in ways you never have in NWN2. Pay close attention and you will find some pleasant and and very useful surprises. NOTE Isaac\'s Lesser Missile Storm and Isaac\'s Greater Missile Storm will not damage placeables and will not work with the environmental objects the way other spells will. This is due to the way the spells were scripted, which is very complex and I decided it was too dangerous to modify the script as it could create bizarre bugs. SPELL TARGETING You can target a spell at your currently selec
📊 Mod Details
- Game
- Neverwinter2 Mods
- Author
- Matthew Rieder
- Version
- 1.0
- Downloads
- 5,191
- Endorsements
- 264
- Category
- Modules
- Created
- 3/17/2012
- Updated
- 4/1/2012
- Tags
- English, Level (08-13) - Mid, Moral choice, Romance, Tactical, Kaedrins class pack compatible, Mask of the Betrayer required, Storm of Zehir required, Hack & Slash, Linear
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