The Black Scourge of Candle Cove - adventure module
⚪ Last updated 2014Preview

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📋 About This Mod
A notorious sea hag pirate has been terrorising Candle Cove with her crew of ogres, plundering ships and sending innocents to a watery grave. Now she's seized control of the lighthouse, and no ships can come or go! You & your party of
The Black Scourge of Candle Cove by Tchos An adventure module for characters around level 10
Version 1. 4 -- See end of document for important update notes.
A notorious sea hag pirate has been terrorising the port town of Candle Cove with her crew of ogres, plundering ships and sending men, women, and children to a watery grave. Now she's gone even further, and seized control of the local lighthouse, preventing any ships from coming or going at all!
You and your party of adventurers have just come into town. Can you do what it takes to defeat the pirates and free Candle Cove?
This campaign is for a party of up to 5 members (or 6 if you have the Leadership feat), and features a range of recruitable companions of seven different classes around town, in addition to allowing you to import or create your own party. SoZ party chat will allow your own created party members to chip in their unique perspectives in conversations, as well as the recruitable companions' unique dialogue. Play whatever class you like as your main character, and build a well-balanced party to deal with a variety of situations, both in combat and in social situations.
Characters should be around level 10 to play this module. You can import a character of an appropriate range, or select options within the starting area to level a new character within a range of easier or harder levels, with a level-appropriate amount of gold to use to purchase equipment from the well-stocked vendors around town.
Go diving! Sailing! Sandbox questing in town and around it! And when you're strong enough, face the larger challenges! Have fun, and play it as you like.
Also, for some Halloween-themed quests, install the Halloween expansion!
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Installation:
The campaign is packaged with its folders all ready to go. Extract them exactly as they are into your user folder, which may be something like: C:\Users\\Documents\Neverwinter Nights 2\
Do not change the directory structure or move the files out their folders.
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General tips and suggestions:
Side quests and companions are located around town. Most side quests are in shops. Most of what you need to know, aside from what's in this document, should be explained in-game in the starting area. Be sure to read the intro book -- you cannot return to the starting area once you've left!
There are no auto-saves. I recommend saving before area transitions if you're embarking on a quest that you expect may include some danger.
Everything that can be interacted with or examined has a description. For instance, click on shop signs to get a description of an establishment before entering it. Everything that can be "used" should do something. If you find something that can be used but doesn't do anything, let me know. Likewise, if you find anything that can be examined but claims that it's nothing special, let me know.
This is a text-heavy game, and I think it looks best when using my UI mod. I recommend installing that mod for this module if you don't have it, if only temporarily. Otherwise, I've included a minimal "light" version of 4 elements from the UI mod, to just increase the size of both versions of the dialogue window, the DM text window, and the party generation window. If you would rather not use these, then delete the folder named "UI" in the campaign folder. I recommend at least keeping the files "messageboxreport.xml" and "TutBoxBG.tga", for the DM text.
I used a lot of music and sound effects to try to set a mood. I recommend keeping your music and sounds on.
UI Mod: http://www.nexusmods.com/neverwinter2/mods/81
I also recommend the use of Xaltar's Facelift Pack, which I had in mind when designing some of these characters.
In town and in many interiors, I recommend keeping the camera zoomed in fairly close to your characters, or it may be hard to see sometimes. I also use Kaldor Silverwand's context menu additions, which adds the ability to turn the PC transparent, so you can zoom in as far as you want without your PC getting in the way of what you're trying to see (similar to a first person camera). In other areas, far overhead view in exploration mode works well, but you may not be able to hear the placed sounds.
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Q: Why are the quest rewards and XP rewards so low if it's for a level 10 party?
A: I take into account the XP and reward
📊 Mod Details
- Game
- Neverwinter2 Mods
- Author
- Tchos
- Version
- 1.4
- Downloads
- 2,369
- Endorsements
- 151
- Category
- Modules
- Created
- 7/21/2014
- Updated
- 10/30/2014
- Tags
- Companion/Follower Friendly, Companions/Followers, Gameplay, English, Level (08-13) - Mid, Overland Map, Player-created Party, SoZ Party chat, Mystery, Tactical
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