Realities Beyond
⚪ Last updated 2013Preview

🔍 Analysis
- 🏆 #56 of 82 Modules mods in this game by downloads
📋 About This Mod
Bilingual mod (German / English) After careless experiments with ancient magic, you find yourself stranded in another realm. The way back home is harder than expected, because this apparent peaceful kingdom is at the edge of a civil war.
Für die deutsche Version, scrolle nach unten. For the German version, please scroll down.
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- Realities beyond
- a NWN2 mod by diophant
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- After careless experiments with ancient magic, you find yourself stranded in
- another realm. The way back home is harder than expected, because this
- apparent peaceful kingdom is at the edge of a civil war. Also you have to
- choose whose side your on...
- About 900 hours of development and 65 hours of beta testing.
- 3 different but interweaved main plots.
- Large sandbox-style world. Feel free to explore wherever you like. At least
- until someone bashes your head...
- No generic NPCs. Each NPC has a different conversation and a different vire
- of things. Ask them about the recent events and the history of the land.
- No generic loot.
- New forging and alchemy system.
- Some new creatures and unique items.
required NWN2 version: 1. 23, no addons are required. Starting level: 1; start with a newly created character. Ending level: 3-4; depending on the performed sidequests, you will reach about 5000-6000 XP. Duration: Depending on the chosen faction and sidequests, I need 3 to 5 hours for a walkthough.
The module is a remake of my old NWN1 mod and was planned to be the first module of a larger Campaign. Regarding the development time of this mod, the second part would be released when noone remembers NWN2. Thus I will not continue this campaign, but within the next weeks, I will provide some scripts such that the unique items of the mod can also be used in other mods.
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Required hakpacks:
Item Placeables by Tero Kivinen: http://neverwintervault.org/project/nwn2/hakpak/original-hakpak/item-placeables Unzip itemplaceables105. 7z and copy itemplaceables.hak to your hak directory.
LB Map functions by Lance Botelle: http://neverwintervault.org/project/nwn2/other/gui/lb-map-functions-fog-war-lb Unzip LB_FogOfWar_ActivePassive_110211_v102.rar and copy lbfogofwar.hak to your hak directory.
RWS snowtrees by Robinson Workshop: http://neverwintervault.org/project/nwn2/hakpak/original-hakpak/rws-snow-textures Unzip Snow.rar and copy snowtrees.hak to your hak directory.
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Installation and Starting the mod:
Unzip the Archiv to My Documents\Neverwinter Nights 2. To start the game, choose "New Campaign", not "New Module".
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Gameplay changes:
- XP: You do not get XP for slain enemies (with a few exceptions), but for
- quest progress. The reason for this is that the three different main plots
- involve different battles. Moreover, I do not want to disadvantage players who
- prefer to sneak by there enemies, or lure them towards other NPCs, which will
- do the dirty work for the player.
- Death: There is nothing more final than death. So save often and in
- different slots, because there will be no swift resurrection in the next
- temple for you.
- Etiquette: Most people are not happy if you face them with a weapon in your
- hand. Before talking to someone, it is better to sheath your weapon, unless
- you want to rob him. Furthermore, you can get into a lot of trouble if you get
- caught while picking locks or if you loot everything that you find in someone
- elses house.
- Rest: You can say how long you want to rest. Regenerating feats and spells
- requires a resting time of at least 8 hours. Health is regenerated
- proportional to the resting time, each hour you regenerate one eighth of your
- maximal hitpoints.
- If you ever tried to buy a new sword at 4 am, you will know that also shorter
- resting durations make sense.
- Opponents: Also opponents are healed while you are resting. It does not work
- to bring you enemy down to half of his hitpoints, run away, rest to replenish
- your spells, and then return to finish him off. Furthermore, your opponents do
- also heal when you load from a savegame, therefore you should not save during
- a battle. Only the dead remain dead - at least most of them...
- Alchemy: I reworked the alchemy system. There is a difference between
- alchemistic and magic potions. To brew an alchemistic potion, put the
- ingredients on an alchemist's workbench, and
📊 Mod Details
- Game
- Neverwinter2 Mods
- Author
- diophant
- Version
- 1.00
- Downloads
- 449
- Endorsements
- 31
- Category
- Modules
- Created
- 12/23/2012
- Updated
- 2/3/2013
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