Dynamic Light Beams
⚪ Last updated 2014Preview

🔍 Analysis
- 🏆 #8 of 24 Visuals and Graphics mods in this game by downloads
📋 About This Mod
DYNAMIC LIGHT BEAMS
Beams of sunlight that change length and angle during the day
Inspired by Kamal's Better God Rays
Copy the SEF and BFX files to your override or campaign folder, or put them in a HAK and associate it with your module.
Import the ERF into your module. It contains the script and some light blueprints.
Place an ipoint where you want the light beam to originate (window, doorway, etc).
Assign the script 'hb_lightbeams' to the ipoint as a heartbeat script.
Add the following variables to the ipoint (if needed):
- Wall (str) = N, S, E or W (for windows or doors)
- Light (int) = 1 (for a dynamic light source that changes colour for dawn, day, dusk or night)
- Z (float) = height of beam destination (if not zero)
- Range (float) = how far the beam moves either side of ipoint source (defaults to 2x height if not set)
For holes in the ceiling with no light object, no variables are required at all.
If in doubt, look at the test module in the toolset.
📊 Mod Details
- Game
- Neverwinter2 Mods
- Author
- Dann Pigdon
- Version
- 1.0
- Downloads
- 497
- Endorsements
- 28
- Category
- Visuals and Graphics
- Created
- 3/2/2014
- Updated
- 3/2/2014
- Tags
- Terrain, Modder's Resource
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