Crank Up That Dino n Ammo

⭐ — (20 endorsements) 📥 328 downloads 📌 v1.01 📅 1/31/2015
⚪ Last updated 2015

By Deusy · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 2/14/2015 📅 Created: 1/31/2015

🔍 Analysis

  • 🏆 #17 of 30 Miscellaneous mods in this game by downloads

📋 About This Mod

Simple Override stat increase for dinosaur companions, ammo blueprints to play with

tl;dr It's like feeding your dinosaur steroids for a couple months.  It's not godlike, but the buff is significant.  Version 02 is a bigger buff.  The Dinobuddy at max level gains 0-400hp, 10-22ac, and 1-3APR, depending on classes and number of feats spent (with even or slightly increasing returns per feat), all compared to base stats.  Ammo mod is a bunch of blueprints for arrows, shurikens, and one type of bolts (and a giant sack of stupid amounts of all of the above).  Power varies from "slightly better than low-end stock" to "nasty stuff for low epic characters" to "wtfOP MotB ammo (up to 4d8, still not better than stuff MotB actually has)". The Dino Mod:

Increases some base stats and levels for the animal companion granted through the Storm of Zehir feat "Dinosaur Companion", by altering its template at all possible character summoning levels (be it a level 4 Ranger with summoning level 1 or a level 30 Druid with Epic Companion at summoning level 33). I do not remember any NPCs in any of the dozens of modules/campaigns I've played even having dinosaur companions (except Umoja in Storm of Zehir), and as far as I can tell it does not modify any other creatures, any other animal companions, or any other NPCs.  With this installed, your trusty dino friend will not become an unholy terror rivaling the King of Shadows, but he will no longer die to a particularly raunchy orc-fart either.  A nearly perfectly geared ranger has ~60-62AC if desperate enough to use a tower shield (probably from a fighter level, for proficiency and the bonus epic feat) and I routinely run into enemies that still smash my face in if I’m not careful, so the dino’s end result really isn’t that overpowered… it’s just a hell of a lot tougher than it used to be.  The Saves seem a little (okay, a LOT) high, but a lot of modules are throwing enemies at me that spam Vampiric Feast at DC 40 and such, so again...

The Specifics:

Rangers have a summoning level (for companions) of Ranger Class Level-3, beginning at level 4, and the others summon at their combined Hit Dice total in classes with an animal companion... though supposedly this only works properly if it's the exact same pet with the exact same name because of a bug.  If the summoning levels don't stack properly, the highest of the possible summons is used.  The Natural Bond feat raises this summoning level by 3, up to Hit Dice total, for any character (including multiclass characters), and does nothing beyond Hit Dice total (so it's useless for a pure Cleric of the Animal Domain, for example).  The Epic Animal Companion feat raises the summoning level by an additional 3 for everybody, for a possible total of 33 (for Animal Clerics and Druids).  Companions are racially Beasts and have the base stats of such creatures (BAB progression at 3/4 Class Level), resulting in the three tables below for dinosaurs:

Default Deinonychus SumLvl  DinoLvl  01-02    L03bab2   45hp    ac18 03-05    L05bab3   75hp    ac21 06-08    L07bab5   105hp  ac23 <- 1 Attack Per Round 09-11    L09bab6   135hp  ac26 <- pet gains Multiattack feat, 3APR 12-14    L11bab8   165hp  ac28 15-17    L13bab9   195hp  ac31 18-20    L15bab11  225hp ac33 <- Multiattack makes extra attacks at -2 instead of -5 21-23    L17bab12  255hp ac36 24-26    L19bab13  285hp ac38 27-29    L21bab15  315hp ac41 30-32    L23bab17  345hp ac43 <- 4APR 32-35    L25bab18  375hp ac46

Cranked Dino 01 Mod 01-02   L06ab4    78hp   24ac 03-05   L08ab5    114hp 27ac <- 1 Attack Per Round 06-08   L09ab6    142hp 29ac <- pet gains Multiattack feat, 3APR 09-11   L11ab8    178hp 32ac 12-14   L13ab9    214hp 34ac 15-17   L15ab11  250hp 37ac <- Multiattack makes extra attacks at -2 instead of -5 18-20   L21ab15  318hp 39ac 21-23   L25ab18  370hp 42ac <- 4APR 24-26   L28ab21  414hp 44ac <- 5APR 27-29   L31ab23  458hp 47ac 30-32   L33ab24  494hp 49ac 33-35   L35ab26  530hp 51ac <- 6APR

Cranked Dino 02 Mod 01-02   L06bab4    90hp  28ac 03-05   L08bab5    130hp 31ac <- 1Attack Per Round 06-08   L09bab6    160hp 33ac <- pet gains Multiattack feat, 3APR 09-11   L11bab8    200hp 36ac 12-14   L13bab9    240hp 38ac 15-17   L15bab11  280hp 41ac <- Multiattack makes extra attacks at -2 instead of -5 18-20   L21bab15  360hp 43ac 21-23   L25bab18  420hp 46ac <- 4APR 24-26   L28bab21  470hp 48ac <- 5APR 27-29   L31bab23  520hp 51ac 30-32   L33bab24  560hp 53ac 33-35   L35bab26  600hp 55ac <- 6APR

📊 Mod Details

Game
Neverwinter2 Mods
Author
Deusy
Version
1.01
Downloads
328
Endorsements
20
Category
Miscellaneous
Created
1/31/2015
Updated
2/14/2015
Tags
Gameplay, English, Tactical, Storm of Zehir required, Creatures

🔧 How to Install Neverwinter Nights 2 Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for Neverwinter Nights 2 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Neverwinter Nights 2 commands, item IDs, and more.

Keep browsing — more Neverwinter Nights 2 mods await

📋 All Neverwinter Nights 2 Mods 🏆 Top 25 📂 More Miscellaneous 👤 More by Deusy 🔎 Similar Mods 🌐 Best Miscellaneous (All Games) 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods