StBonaventura overrides

⭐ — (7 endorsements) 📥 121 downloads 📌 v2.0 📅 11/3/2024
🟡 Updated this year

By StBonaventura · Scripts

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/13/2026 📅 Created: 11/3/2024

🔍 Analysis

  • ✅ Updated 217 days after the latest game patch — actively maintained
  • 🏆 #7 of 17 Scripts mods in this game by downloads

📋 About This Mod

Personal NwN 2da overrides

May 13th, 2026 update: I've added an optional version which includes additional changes which might be rather controversial, as well as spell changes which make many spells much stronger. Spell script changes can be used separately, but they require an edited dialog.tlk to use. If you want those spell changes to be documented in an otherwise unchanged dialog.tlk, write about that in the comments or send me a message.

2. 0 version is out. This one is very different from the previous one to the point of being pretty much a different mod, but it also features dialog.tlk override to reflect all the changes in the game. Previous version's description for those who would use it is hidden in the spoiler

Changes from default game settings:

  • []Ranger now receives Uncanny Dodge at the progression as Barbarian and also receives Bane of Enemies at 1st level[/]

    []Sorcerer now has d6 Hit Die and 3/4 BAB progression[/]

    []Monk now has full BAB progression[/]

    []Epic Weapon Focus/Specialization feats are renamed to Improved Weapon Focus/Specialization and made available pre-epic[/]

    []Overwhelming and Devastating Critical are available pre-epic and have their Strength requirement lowered by 10 each[/]

    []Weapon Specialization feat line gives 2x the damage bonus[/]

    []Improved Power Attack and Improved Expertise now have the penalty of non-improved versions and replace them (default Expertise might persist for some reason but the Improved version is available regardless)[/]

    []Dirty Fighting bonus die is now 1d12 (might not be shown in the description, please notify me if that is the case)[/]

    []Two-handed weapons provide 3x Strength modifier instead of default 1. 5x[/]

    []Off-hand weapons no longer suffer from halved Strength modifier[/]

    []Ranged weapons now have extended critical threat range, especially crossbows[/]

    []Bows now have 2x the damage dice[/]

    []Sling now has d12 damage die[/]

    []Scythe is now 18-20/x2 critical weapon as opposed to the default x4[/]

    []Armor no longer restricts Dexterity bonus[/]

    []Light armor has no ASF penalty[/]

    []Medium and heavy armor have 20% ASF penalty except for Full Plate which has 25%[/]

    []Halfplate weight is halved[/]

    []Heavy Shield now provides +4 AC instead of +2[/]

    []Tower Shield now provides +9 AC instead of +3[/]

    []XP curve is changed to provide faster pre-epic early game level progression without changing overall amount of XP necessary to reach level 20[/]

    []Default value for abilities during chargen is now 10 instead of 8[/]

    []Point buy no longer has price increments for abilities on scores of 14 and 16, remaining 1-to-1[/]

    If something is amiss, please notify me

    This override pack changes many things that I find necessary to change, including:

    • []Spells damage[/]

      []Mage armor spell and its epic variant[/]

      []XP table[/]

      []Encumbrance[/]

      []Item property damage[/]

      []Racial bonuses[/]

      []Divine shield ability[/]

      []Creature abilities such as dragon or hellhound breath weapon[/]

      []Dragon Disciple breath weapon[/]

      []Purple Dragon Knight's Final Stand[/]

      []Aid spell[/]

      []Sleep spell[/]

      []Grenades (alchemist fire, acid vial, bombs, holy water)[/]

      []Spellgain tables[/]

      []Effects' DC (including poisons and diseases from standard roster)[/]

      []Feats[/]

      []Pale Master undead graft DC[/]

      []Armors[/]

      []Weapons[/]

      []Item stacks and prices[/]

    Warning:

Changes may be unbalanced, OP, etc. XP table, for one, will ensure that you level much faster with combat XP unless the module overrides this specifically. Ruleset changes will make difference in stats even more important and buff many, many feats to, perhaps, unreasonable levels.

Changes may not be completely compatible with many modules. Tales of Arterra, for example, will not provide one of henchment if classes. 2da override is present, and some of Swordflight spell changes may override same scripts. Thus, proceed with caution. And, of course, do not use it in multiplayer.

In addition to all of the above, optional dialog.tlk is provided for those who use the entire override. It may also help understand what exactly is changed for those who can change the format to .xml using modding tools.

Changelog is not provided because it is too much of a pain to remember everything I did. However, I will answer questions that arise to the best of my ability.

📊 Mod Details

Game
Neverwinter Mods
Author
StBonaventura
Version
2.0
Downloads
121
Endorsements
7
Category
Scripts
Created
11/3/2024
Updated
5/13/2026
Tags
Singleplayer

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