AOE - Statue Spawns Gargoyle
⚪ Last updated 2012🔍 Analysis
- 🏆 #11 of 17 Scripts mods in this game by downloads
📋 About This Mod
(NWN 1 - Script) The purpose of this package is to improve the efficiency of the standard \"gargoyle\" system, placeables turning into monsters, by using an AOE\'s OnEnter event instead of a placeable\'s heartbeat.
The purpose of this package is to improve the efficiency of the standard \"gargoyle\" system, placeables turning into monsters, by using an AOE\'s OnEnter event instead of a placeable\'s heartbeat. The radius of the AOE is used to determine proximity. Then the creature\'s heartbeat is used to determine whether any PCs are in range, and if not, the creature changes back into a placeable again. Incidentally, this enables the creature to heal itself. The replacing version of this package when imported will cause any placeables using NW_02_GARGOYLE (gargoyle statue), NW_02_SKELETON (skeleton bones), or NW_02_ZOMBIE (zombie corpse) on their heartbeat to replace themselves on their first heartbeat with an AOE version. A builder would only need to import aoe_gargoyle_rep.erf to improve module performance (if these placeables are in the module).
📊 Mod Details
- Game
- Neverwinter Mods
- Author
- Henesua
- Version
- v3
- Downloads
- 74
- Endorsements
- 2
- Category
- Scripts
- Created
- 10/10/2012
- Updated
- 10/14/2012
- Tags
- Performance Optimization, English, Modder's Resource, Level (01-07) - Low, Hordes of the Underdark required, Shadows of Undrentide required, Creatures
🔧 How to Install Neverwinter Nights Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for Neverwinter Nights →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Neverwinter Nights commands, item IDs, and more.
Keep browsing — more Neverwinter Nights mods await