Killer Regeneration - Modmerger Kit

⭐ — (10 endorsements) 📥 338 downloads 📌 v1.1 📅 9/3/2011
⚪ Last updated 2011

By Windyplains · Gameplay Mechanics

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/3/2011 📅 Created: 9/3/2011

🔍 Analysis

  • 🏆 #12 of 88 Gameplay Mechanics mods in this game by downloads

📋 About This Mod

KILLER REGENERATION (1.1) by Windyplains This is a modmerger source kit for developers for use within M&B: Warband. This allows both player and AI troops to receive small amounts of health regeneration whenever they defeat an opponent.

KILLER REGENERATION (1. 1) by Windyplains Released 9/3/11 ################################################################################################### INSTRUCTIONS ################################################################################################### INSTALLATION INSTRUCTIONS (with Modmerger): 1) Verify that you have modmerger framework 0. 2. 5 (last version since Aug 2010) installed. 2) Add the health_regen_.py files to the same directory as your module system .py files. 3) In \"modmerger_options.py\" add (under the mods_active section): \"health_regen\", # Killer Regeneration (1. 1) 4) Follow the rest of the file specific instructions listed below. Some of these items should already be done, but are listed to help catch conflicts. HEALTH_REGEN_CONSTANTS 1) Ensure that constant \"wp_hr_debug\" at the very bottom is set to 0. This will prevent debug messages from showing up in game in case I missed it. 2) IF you want to enable the difficulty scaling feature set \"wp_hr_factor_difficulty\" to 1. Otherwise leave it as 0. VARIABLES. TXT 1) Add the following global variables: g_wp_player_hr_active # Set to 0 to prevent player regeneration. 1 to activate. g_wp_ai_hr_active # Set to 0 to prevent AI regeneration. 1 to activate. g_wp_difficulty # Changes whether the regeneration is better or worse. 2) Ensure that the above variables are set to 1 somewhere or they won\'t work. Many mods have their own \"mod options\" system so that will work OR add (assign, \"$g_wp_player_hr_active\", 1), and (assign, \"$g_wp_ai_hr_active\", 1), to the end of the \"game_start\" script in \"module_scripts.py\" file. 3) \"g_wp_difficulty\" is intended to receive a value of -1 (easy), 0 (normal), 1 (hard) or 2 (very hard). If you use a difficulty scaling variable in your mod simply replace mine with your own and change the constant \"wp_hr_factor_difficulty\" to 1 to enable it. If you do not use a difficulty setting simply add the global variable (to prevent errors) and the constant is already set to 0 (disabled).

📊 Mod Details

Game
Mount And Blade Mods
Author
Windyplains
Version
1.1
Downloads
338
Endorsements
10
Category
Gameplay Mechanics
Created
9/3/2011
Updated
9/3/2011

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