Custom Settlements

⭐ ⭐ (120 endorsements) 📥 2,038 downloads 📌 v0.675 📅 12/17/2008
⚪ Last updated 2009

By wickedshot · Gameplay Mechanics

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/26/2009 📅 Created: 12/17/2008
⚠️ Potentially Incompatible — Recent Game Update

This mod may not work until the author updates it. Check for an update, or see the rollback guide.

🔍 Analysis

  • 👍 5.9% endorsement rate — high engagement, a strong quality signal
  • 🏆 #4 of 88 Gameplay Mechanics mods in this game by downloads

📋 About This Mod

Dynamically growing settlements and kingdoms. Heroes become Lords/Ladies and Kings/Queens. Check the homepage/thread for more details. Features

  • []Customizable and Upgradeable settlement[]Troops can be garrisoned[]Can wait in town[]Battles nearby take place in the settlement with the help of the settlement troops[]Different scenes for each combination of economy and military upgrades (9 different outdoor scenes)[]Indoor scenes for tavern (requires economy level 2), manor (military 1), castle (military 2), prison (economy 1, military 2)[]Chests you can store items in (1 to start, another one in manor and one more in castle)[]Troops in scenes are actual units in the garrison and are active: prisoners run about gathering resources, peasants visit others and spend time at home, troops attack enemies and then return to their post[]Occasional random encounters: travellers can visit, looters can wander near and become a nuisance[]Time spent in settlement outdoor scenes improves your parties morale (they enjoy the downtime) and your reputation with the settlement[]Time spent in settlement indoor scenes has benefits as well depending on building[]Patrolling the scene can lower corruption.[]Ability to set up mock battles using wooden weapons (got the idea from Lancien) under "Organize Population" menu (adds XP and upgrades to garrisoned troops based on training skill)[]Can spend time training workers (upgrades peasants into crafters, increasing productivity)[]Can spend time training recruits (upgrades peasants into recruits)[]Personal food stores aren't used up when near settlement
  • Tons more changes
File History0. 3 additions: Multiple settlements setup Can turn heroes into Lords New Settlements: Ettlesen near Yalen Charfield near Halmar Also tons more smaller changes 0. 35 additions: Fix for getting peasants from villages Added Settlement AI (so AI lords settlements improve) Can turn 1 companion into your steward when you have a castle (bring the hero into the castle and talk to them to make them your steward). 0. 35b additions: Fix for upgrading not working Added patrols, talk to your steward to buy patrols Added more functionality for lords, you can access their inventory and character sheet like if they were companions 0. 4 additions: New Settlement: Icengard (between Vaegirs and Khergits) Patrols, Caravans, and Peasant Parties 0. 5 additions: New Settlement: Stoneport (along the coast south of Sargoth) Bandit infestations, Peasant and Prisoner revolts, and all three able to take over settlements Lots more 0. 51 fixes: Manor upgrades work as intended Peasant revolts require over 40 corruption and less than 40 relation and prosperity 0. 52 fixes: Peasants revolts require over 50 corruption, and less than 50 prosperity and relation Slower combat times 0. 53 minor fixes 0. 6 additions:

📊 Mod Details

Game
Mount And Blade Mods
Author
wickedshot
Version
0.675
Downloads
2,038
Endorsements
120
Category
Gameplay Mechanics
Created
12/17/2008
Updated
6/26/2009

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Manual install.

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