Wizards' Islands Super Patch
⚪ Last updated 2023⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 🏆 #36 of 42 New Lands mods in this game by downloads
📋 About This Mod
All-in-one patch for the Wizards' Islands mod.
Wizards' Islands is a great mod, but I found that there were a lot of problems with it, even after installing three different patches. This mod aims to combine all those patches, and fix everything else that needs addressing.
This mod INCLUDES:
- Wizards' Islands Patch by Wizards' Alliance
- Unoffical Bloodmoon patch for Wizards Islands by Zennorious
- Wizards Islands FPS fix by Gorkon
This mod REQUIRES:
- Wizards' Islands - Scourge of the Frost Bringer
Below is a list of just the changes I have made, in addition to the changes made by the above mods. To see the changes made the above mods, see the included documentation.
Both islands have been moved north for compatibility with Tamriel Rebuilt
Stopped the "force-mark" when you arrive at the main island
Lots of textual corrections
A few poorly-placed objects fixed
Fixed the "Draken Warhammer" quest that never disappeared from the journal
Fixed the "Choosing a New Leader" quest where it was possible to get stuck
Additional Travel Rune locations added
A few stray cells added to the appropriate regions
Includes a guide to moving the island. Note that this guide is missing a step, which is updating some hardcoded locations in the teleportation scripts.
Reuploaded from Morrowind Modding History.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- Danjb
- Version
- 0.7
- Downloads
- 401
- Endorsements
- 19
- Category
- New Lands
- Created
- 4/7/2023
- Updated
- 4/7/2023
🔧 How to Install Morrowind Mods
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