Vivec Lighthouse Keeper - Questline
🟠 Updated over a year ago⚠️ Install Order · 3 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.5% endorsement rate
- 🏆 #14 of 162 Quests and Adventures mods in this game by downloads
📋 About This Mod
Vivec Lighthouse Keeper - Questline
This is a short questline that consists of 4 quests. It requires and is built around MwGek's Vivec Lighthouse mod.
Speak to Aras Favel, the lighthouse keeper, about "lighthouse" and then "maintaining her" to begin the first quest. He will have you perform basic labor to assist with day-to-day tasks, but the next day a thunderstorm moves in and things start to get interesting. Uncover a dark secret and a connection to strange places far away.
Remember to register the BSA files for Tamriel_Data or no mod that relies on it will work!
Installation & Compatibility
Load the questline .esp AFTER the main Vivec Lighthouse mod's .esp. Make sure you install that mod's assets correctly and have both Tamriel_Data and OAAB_Data correctly installed.
There are a few added items outside the lighthouse, a boat (initially disabled) outside Vivec's Hlaalu canton, and an NPC to Vivec's St. Olms Brewers and Fishmongers Hall. No land edits were made and none of the original mod's cell references were edited (it's not possible without converting it to an .esm anyway).
Several furn_log_04 were covered up just barely with replacement activators, so if you have a replacer for the logs, hopefully the mesh isn't much bigger or there will be ugly overlap and the possibility of not being able to activate the fire/log pile.
Compatible out of the box:
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[]Beautiful Cities of Morrowind (BCOM).[/]
Patches available in optional files:
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[]N&W Team Vivec City[/]
MwGek — For the new lighthouse location that everything is centered around
Tamriel_Data Team — Use of assets
OAAB_Data Team — Use of assets
My Other Mods
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[]Imperial Billiards - Playable Pool Tables [/]
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[]Playable Game of Ur[/]
[]Moving Minecarts[/]
[]Nine-holes[/]
[]Thirteen Telvanni - a Dunmer Card Game[/]
[]Writer of the Third Era[/]
[]Quick Character Creation[/]
[]Preview Warning for Tamriel Rebuilt (and Building Your Own TR_Preview)[/]
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[]Imperial Billiards - Playable Pool Tables [/]
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[]N&W Team Vivec City[/]
A 4-part questline for Morrowind that has you helping the lighthouse keeper at Vivec Lighthouse, including hard work, a thunderstorm, and a dark secret. Requires the Vivec Lighthouse mod by MwGek. Well-received with 322 endorsements and recently updated.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 322 endorsements and over 63k downloads
- Recently updated (April 2025) so likely compatible with current Morrowind setups
- Adds meaningful content to a specific location, giving players a reason to revisit Vivec Lighthouse
⚠️ Cons
- Requires another mod (MwGek's Vivec Lighthouse) to function, so it's not standalone
- Only 4 quests—might be short for players expecting a lengthy storyline
- No detailed walkthrough or feature list provided, so you'll discover the quests organically
For Morrowind players who enjoy lore-friendly quests that expand on existing locations. If you already have the Vivec Lighthouse mod installed, this is a must-have. Skip if you prefer standalone content or don't want to track down dependencies.
💡 Beginner Tips
- Make sure you have the Vivec Lighthouse mod installed and activated before adding this questline.
- The questline starts at the Vivec Lighthouse south of Ebonheart—travel there to begin.
- If you're using a mod manager, load this mod after the Vivec Lighthouse mod to ensure proper overwrites.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- Dillonn241
- Version
- 1.2
- Downloads
- 63,295
- Endorsements
- 322
- Category
- Quests and Adventures
- Created
- 1/1/2023
- Updated
- 4/27/2025
🔧 How to Install Morrowind Mods
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