Vivec Guild of Mages Expansion

⭐ ⭐ (647 endorsements) 📥 17,734 downloads 📌 v2.2 📅 5/10/2017
⚪ Last updated 2018

By Mordaxis · Buildings

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/30/2018 📅 Created: 5/10/2017
⚠️ Install Order · 2 steps
1🛠️ MWSE — Morrowind Script Extender Download ↗
2🔧 MCP — Morrowind Code Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.6% endorsement rate — high engagement, a strong quality signal
  • 🏆 #14 of 33 Buildings mods in this game by downloads

📋 About This Mod

Vivec Guild of Mages Expanded

By Mordaxis

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And special thanks to Darkelfguy for doing this showcase! Note: This video is outdated for version 2. 0.
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Requirements

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Description

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Ever felt that the Vivec Mages' Guild is rather lackluster for the regional headquarters of such a distinguished Imperial guild?  Ever wonder just where all those guild members in Ald'ruhn were supposed to meet to hear Trebonius' speech while you robbed them blind?  Well I have and, as part of a series of mods I'm starting to work on, I decided to spruce up the Vivec Guild of Mages hall while keeping the feel and look of the original.

-Added Archmage's Quarters to a new cell.  NOTE: this room is full of loot that might be a bit much for one space but it is designed for "realism" and you're supposed to only enter it once you become arch-mage or if you're a higher-level thief (although 100-level unlock scrolls become a dime a dozen at about level 10 or so), when you'll be swimming in loot already.  The key is on Trebonius and can be pick-pocketed or picked up after you duel him, although the latter hasn't been tested.

-Added a small lecture hall for classes and guild meetings.

-Added a library with most if not all of the common, non-skill magic, history, and religious books.  Has a few of the more expensive magic-oriented books.

-Added a kitchen/alchemical practice area with apparatuses and ingredients set out that are set to certain levels in the MG faction.

-Added another sleeping area with 3 bunk-beds, 2 chests, and 1 armoire since, as the local hub of the guild, it needed more sleeping areas.  I've kept it styled in the cheap style because of the bunk-beds and also because I figured it's more for lower-ranked members passing through.  The bunk-beds, chests, and side tables are set to MG faction-owned and useable by Associate rank and up.

-Added a small storage closet in the entry room on the top floor.

-Added 5 new NPCs to fill out the areas a bit.  They are VERY bare-bones so I recommend MCA or another mod that adds NPCs to cells to fill out the original space more.

-Updated/edited pathgrids to account for the additions/changes.

-Lore-friendly.

-Should work with OpenMW.

-Version for use with True Lights and Darkness (specifically the "No Daylight" version) mod that comes with MGSO and which I use.  This version is my preferred version and will likely have the most support.  The lighting fixtures were designed around the low lighting from the mod so the regular version might look a little too bright without TLaD.  This version can be used without TLaD but th

🤖 AI-enhanced — based on mod data

Expands the Vivec Mages Guild in Morrowind to feel like a proper regional hub, preserving the original aesthetic. With 647 endorsements and 17,734 downloads, it's a well-received building mod for players seeking more immersive guild interiors.

✨ Key Features

Expands the Vivec Mages Guild interior to feel like a regional hub.
Maintains the original visual style and atmosphere of the space.
Well-received with 647 endorsements and 17,734 downloads.

📊 Pros & Cons

✅ Pros

  • Community favorite with 647 endorsements and over 17k downloads—clearly hits the mark.
  • Keeps the original vibe while making the guild feel grander—perfect for lore-friendly immersion.
  • Simple concept, well executed: no crazy overhauls, just a better guild hall.

⚠️ Cons

  • Last updated in 2018—might have compatibility issues with newer mod setups or game versions.
  • Only affects the Vivec Mages Guild—if you wanted other guilds expanded, this won't help.
🎯 Is This For You?
For Morrowind players who want the Vivec Mages Guild to feel like the important institution it is, without straying from the original art direction. Skip if you're looking for gameplay changes or overhauls—this is purely a visual/space expansion.
📦 Install:Easy· Under 5 minutes

💡 Beginner Tips

  • Since it's a Morrowind mod, make sure to use a mod manager like Wrye Mash or Mod Organizer 2 to avoid conflicts with other building mods.
  • Check if the mod requires Tribunal or Bloodmoon expansions—if it does, ensure you have them installed before adding it.
  • If you're using OpenMW, test the mod early—some older mods may need tweaks to work properly.

📊 Mod Details

Game
Morrowind Mods
Author
Mordaxis
Version
2.2
Downloads
17,734
Endorsements
647
Category
Buildings
Created
5/10/2017
Updated
9/30/2018

🧩 Commonly Used Together

Users add these mods to the same collections — a real compatibility signal, not an AI guess.

🔧 How to Install Morrowind Mods

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