Unofficial Tamriel Rebuilt Spells (OpenMW 0.51)
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.9% endorsement rate
- 🏆 #8 of 43 Magic mods in this game by downloads
📋 About This Mod
Implements the Tamriel Rebuilt and Tamriel_Data spells that OpenMW never fully supported until now. All in Lua. No .esp edits, using only records within Tamriel Data and Tamriel Rebuilt. 40+ spells across five magic schools have been added and implemented with optimized lua in addition to several Spell Tomes so you can learn the spells immediately if you don't want to hunt down Spell vendors. Everything is effect-driven and works for NPCs too, so expect to see some new summons from enemies in your adventures on the mainland. Check out the spells in action below.
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Features
- Bound Armor and Weapon spells, Summon spells, Blink, Passwall, Insight, Distract, Kyne's Intervention, Reflect Damage, Fortify Casting, Radiant Shield, and Resartus.
- All scrolls and several enchanted items, such as Finder's Charm, Onimaru, and the Ring of Namira
- All spells, once learned, can be created from NPCs who offer the Spell Creating service. Spells can also be added as enchantments.
- Learn the spells from NPCs in Tamriel Rebuilt who already have them
- If you would prefer to learn the spells right away, type: lua trtomes
in your console. Spell Tomes will be added to your inventory which will teach you spells when you read them. Some spells are not learnable from the spell tomes since they are only used by NPCs.
- Performance-friendly and fiercly optimised. Doesn't attach scripts to actors unless it's necessary and unhooks scripts from actors in the case that attaching scripts to actors is necessary.
- When the TR spells are officially released by the TR team, the corresponding spells from this mod will be overwritten.
What this mod does NOT include:
- The detect spells (enemy, valuables, invisibility). These already exist in HUDmarkers.
- Ingredients and Potions, those will be added in the future.
- Artifacts including: Veloth's Staff, Sanguine Rose, the Skull of Corruption, and Wabbajack, which is already covered by Devilish Wabbajack. The others will be added in the future.
Conjuration Spells
- 25+ summons for Daedra, Undead, Ayleid, and Skyrim creatures.
- Includes: Aurorans, Dremora Archers/Spellcasters, Devourers, Dark Seducers, Welkynd spirits, Herne, Morphoids, Draugr, Sp
This mod brings Tamriel Rebuilt spells to OpenMW 0.51, adding new magic options for players and NPCs. It also includes a light framework for creating custom spells, making it a useful tool for modders and players alike.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid community support with 192 endorsements and over 21k downloads
- Actively maintained, last updated June 2026
- Framework allows for custom spell creation, great for modders
⚠️ Cons
- Requires OpenMW 0.51, so not for players on older versions
- May conflict with other magic mods if not properly integrated
For OpenMW players who want to experience Tamriel Rebuilt spells without switching to Morrowind. Also for modders looking for a lightweight framework to add custom magic. Skip if you're on a different OpenMW version or prefer vanilla spells.
💡 Beginner Tips
- Ensure you're running OpenMW 0.51 or later to avoid compatibility issues.
- If you're using other magic mods, test for conflicts by enabling this mod last.
- Use the framework to add your own spells by following the author's examples.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- lhyacinth ownlyme Tamriel Rebuilt Team
- Version
- 1.6
- Downloads
- 21,475
- Endorsements
- 192
- Category
- Magic
- Created
- 4/19/2026
- Updated
- 6/30/2026
🔧 How to Install Morrowind Mods
Download from Nexus.
📖 Full step-by-step install guide for Morrowind →
Visit the official mod page for specific installation instructions for this mod.
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