Todd's Gameplay Overhaul
⚪ Last updated 2020⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 🏆 #17 of 69 Overhauls mods in this game by downloads
📋 About This Mod
This is my very first mod entry. It's a hodgepodge of minor tweaks to the game to appease my own preferences.
After a user experienced a CTD on the Birthsign prompt screen, I decided to split the mod into three different plugins:
Todd's Racial Traits Overhaul
Todd's Magicka Cost and Skill Overhaul
Todd's Birthsign Overhaul
This should isolate where the problem exists if it indeed does still exist. Testing on my end is coming up clean. It will also allow you to pick and choose between mod features. Removed the NPC pack for now.
This mod tweaks a few skills, birthsigns and racial abilities and adds a couple of NPC's.
Tweaks to Skills
The skills in the vanilla game have a few awkward or anti-intuitive governing abilities, in my opinion. The changes I've made are to heighten realism or to better facilitate the way that the skill interacts with it's governing ability.
Heavy Armor is now governed by Strength. This is to help support the over-the-top weight of heavy armor throughout the game and also freed up a slot for placing Endurance into a more widely used skill, making it easier to level Endurance, arguably the most important ability in the game.
Athletics is now governed by Endurance. Athletics within Morrowind really just translates to running, and since Athletics itself already increases your character's running speed, why not have it increase your Endurance, as it naturally would, especially as it's used by most players, as well. Also nice to have such a ubiquitously used skill increase a ubiquitously useful ability.
Block is now governed by Endurance. Agility might make a bit of intuitive sense but Endurance better reflects the character types likely to use this skill.
Spear is now governed by Speed. I always found it odd that Endurance was chosen for this skill. Perhaps because the developers knew that Endurance needed at least one skill that could actively increase it. But this just isn't very intuitive. I struggle with ever believing that any skill would be governed by one ability, but if there was one, it would be Spear governed by Speed. Also, I needed to give Speed another skill for taking Athletics away.
Security is now governed by Agility. Not particularly intuitive, but certainly more useful for the budding thief to increase Agility rather than Intelligence, especially for pure thief builds.
Illusion is now governed by Intelligence. Why have a skill that often supplements your character's personality be governed by... their personality? Now your brainy but awkward wizard has a reason to be casting charm on people and even better, has the magicka to do it if they've been training Illusion.
Acrobatics is now governed by Agility. Similar to security, this one is less intuitive and more a reaction to how most A
📊 Mod Details
- Game
- Morrowind Mods
- Author
- Platinumfox
- Version
- 1.2
- Downloads
- 86
- Endorsements
- 1
- Category
- Overhauls
- Created
- 12/2/2020
- Updated
- 12/4/2020
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