Thus Spoke the Sixth House

⭐ — (50 endorsements) 📥 1,052 downloads 📌 v1 📅 6/7/2019
⚪ Last updated 2019

By Pipe Smoking Rabbit · Guilds/Factions

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/7/2019 📅 Created: 6/7/2019
⚠️ Install Order · 2 steps
1🛠️ MWSE — Morrowind Script Extender Download ↗
2🔧 MCP — Morrowind Code Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 4.8% endorsement rate — high engagement, a strong quality signal
  • 🏆 #48 of 58 Guilds/Factions mods in this game by downloads

📋 About This Mod

The dialogue of many unique Sixth House members suggest you were meant to speak with them first, then fight if you so chose. Especially since many of them will go on to acknowledge your right to the first blow as challenger, as is House Dagoth's tradition. I found it obtuse to have to cast a calm spell or sneak up on them to talk. I've fixed that for myself, and share it here for anyone interested.

All ash vampires except for Dagoth Gilvoth will no longer attack you on sight. Gilvoth's dialogue points to you forcing a break in the fight to chat, which Gilvoth won't have any of. I think it fits his character to be hostile to you. Dagoth Ulen and Dagoth Uvil in Kogoruhn will also let you speak with them, since they both have unique dialogue. Dagoth Gares in Illunibi is an interesting case -- he's hostile on sight, but will force dialogue with you at a certain distance. As soon as you exit dialogue, he'll resume attacking. This felt strange to me, and didn't agree well with the things he said, so he'll still force dialogue with you, but only attack in defence of himself.

Install by putting the esp in your data files, then checking it in your load order. Cleaned with tes3cmd.

If there are other members of House Dagoth with unique dialogue (no, not counting the dialogue all specific ash creatures share), please tell me and I'll update the mod.

🤖 AI-enhanced — based on mod data

A small Morrowind mod that lets you talk to unique Sixth House members. With 50 endorsements and over 1,000 downloads, it's a niche addition for lore-focused players. Last updated in 2019, so it's stable but not actively maintained.

✨ Key Features

Adds dialogue options to unique Sixth House members.
Allows players to speak with these characters.
Lightweight mod with no major overhauls.

📊 Pros & Cons

✅ Pros

  • Niche but dedicated following (50 endorsements).
  • Simple concept that adds lore depth.
  • Over 1,000 downloads show it's been tried by many.

⚠️ Cons

  • Last updated in 2019 – may have compatibility issues with newer mods.
  • Limited scope – only affects unique members, not the whole faction.
🎯 Is This For You?
For Morrowind players who want to dig deeper into the Sixth House lore and interact with its unique members. Skip if you're looking for gameplay changes or faction overhauls – this is purely a dialogue expansion.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Make sure to load this mod after any other mods that alter Sixth House members to avoid conflicts.
  • If you're using a mod manager, enable this mod and check for any missing masters before starting a new game.
  • Talk to the unique members early in your playthrough to see the new dialogue options.

📊 Mod Details

Game
Morrowind Mods
Author
Pipe Smoking Rabbit
Version
1
Downloads
1,052
Endorsements
50
Category
Guilds/Factions
Created
6/7/2019
Updated
6/7/2019

🔧 How to Install Morrowind Mods

Download from Nexus.

📖 Full step-by-step install guide for Morrowind →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Morrowind commands, item IDs, and more.

Keep browsing — more Morrowind mods await

📋 All Morrowind Mods 🏆 Top 25 📂 More Guilds/Factions 👤 More by Pipe Smoking Rabbit 🔎 Similar Mods 🌐 Best Guilds/Factions (All Games) ⚠️ Fix Crashes & Errors 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods