The Wolverine Hall
🟡 Updated this year⚠️ Install Order · 3 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.7% endorsement rate
- 🏆 #15 of 66 Towns and Villages mods in this game by downloads
📋 About This Mod
Overhaul of the Wolverine Hall, based on GVALT's mod, brought to you by DuoDinamico (aka Vegetto and RandomPal).
We really liked the idea of the Wolverine Hall being an actual hall, but we wanted to make the mod more vanilla friendly.
What’s changed compared to the original version?
-
[]The models are now using vanilla textures
[
]Where possible, the pointy arches have been turned into rounded ones, closer to the vanilla imperial set[]Unique banners and tapestries have been swapped with vanilla or OAAB/TD counterparts
[]Fixed many floaters, bleeders, missing ownerships and messy or missing path grids
[]The little island where the WH is sitting was remade using only vanilla assets and landscape edits, alongside some OAAB/TD cliffs and looks more natural
[]Removed many unique assets: most of them did fit vanilla style, but having so many new assets appear in just one location in the game can feel quite artificial
[]Removed some kitbashed solutions that were used to clutter some round rooms with new assets from TR_data and OAAB_data and entirely re-cluttered some interiors.
[]Moved animated NPCs into an optional addon
[]Lowered the entire structure so it’s at a lower level than Tel Naga. Telvanni would likely not tolerate a structure that’s too big and imposing. For the same reasons, hanged dunmers on the drawbridge have been removed
[]Unique armors have been moved into an optional addon
[]Removed NPCs with weird names. Sorry “Bigus Dickus” (lol)
[]Patch for Lysol imperial textures users
- BCOM patch available -Read the readme before installing-
Load order with BCOM
Beautiful cities of Morrowind
BCOM_pathgrid_reset
RPNR_WHO_BCOM
How to use the batfile with virtual folders installs (OpenMW or MO2)
If you're using virtual folders, Morrowind still has to be installed somewhere. Just place the esp file (Beautiful cities of Morrowind.esp) and the bat file in Morrowind folder, run the batfile and then copy paste the esp file where you need, then delete what's left to clean MW's folder.
Credits:
Sophie<3~ for the meshes fixes
Ex1h_HzVRk8
The Wolverine Hall is a town overhaul mod for The Elder Scrolls III: Morrowind that transforms the Wolverine Hall into a proper hall, based on Stav's WHO. With 312 endorsements and over 41,000 downloads, it's a community-approved visual upgrade for players seeking a more immersive Vivec.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid community backing with 312 endorsements and over 41k downloads
- Recent update (March 2026) means it's actively maintained
- Fills a niche for Morrowind players who want more immersive Vivec interiors
⚠️ Cons
- Requires Stav's WHO as a base, so you need to install that mod first
- May conflict with other mods that alter Wolverine Hall or Vivec interiors
For Morrowind players who want to enhance Vivec's Wolverine Hall without a full overhaul. If you're already using Stav's WHO and want a more polished version, this is for you. Skip if you prefer vanilla interiors or want a complete Vivec overhaul.
💡 Beginner Tips
- Install Stav's WHO first, then overwrite with The Wolverine Hall files.
- Use a mod manager like Wrye Mash or Mod Organizer 2 to keep load order clean.
- Check the mod's comments for any known conflicts with other Vivec mods.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- DuoDinamico aka RandomPal and Vegetto
- Version
- 2.8.1
- Downloads
- 41,616
- Endorsements
- 312
- Category
- Towns and Villages
- Created
- 1/22/2023
- Updated
- 3/28/2026
🔧 How to Install Morrowind Mods
Download from Nexus.
📖 Full step-by-step install guide for Morrowind →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Morrowind commands, item IDs, and more.
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