The Sanctuary Mod
⚪ Last updated 2024⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 🏆 #34 of 137 Immersion mods in this game by downloads
📋 About This Mod
The first in a series of gameplay and town revisions, merging the best of the best in modding history and distributing the resources across their relevant regions. This is the core mod, containing all the Better Bodies et al. As a beta
The Sanctuary Mod
Better Bodies Better Heads Better Clothes Better Armor Better Beasts. All of them. With the fixed armor joints and Westly's Master Head-pack X, plus Fine Clothiers of Tamriel and Assassin's Creed.
All the official add-ons except Helm of Whoosit, because that one sucked ass. Crossbow Realism, Area effect, Farmers can fight with a hoe. And such. CM Partners, (Baron's Version that lets you same sexy).
From Nevena the Twin Lamps, Freed Slave Companions, Freed Slave Counter, Clubs and Courtiers. I throw in The Ebony Warrior.
Animal Behavior. Blighted Animals (you can tell on sight), Pack Behavior. Biomechanoids, Almalexia and a two part in game set of the EULA and Bethesda Readme. Beryl, Jasmine, Kumiko, and Alladin's Bottle. These are all grouped by location, which would be Seyda-Neen.
I really liked Soul Reaver, and that is all I have to say about that.
Cliff Racer Companion, Ghouls (they have translucent skin with bones underneath), Ravenloft and Davide's Airship. A Note to Hrisskar and the Mystery of Lisa Bildren. KOR Nexus and Elder Scrolls Arena.
Which I completely forgot about until now.
Anyway the cats are the size of cats.
Lizards too and both very fast. Cat suited for assassination, lizard for theft. And I'm sorry. But also not. They're made to run rooftops and leap like cats. The Nexus is like a little cat-camp now. It's freaking adorable, but also a pain in the hazmat to make everything tiny and then placed on tiny little shelves.
There are some notable differences with all of them, but that's the only major. The rest are to feel more viscerally different from each other, so it immediately feels like your choices make a difference.
Each is pretty obvious if you think about what they are, but I made Imperial and Redguard exactly the same in their stats and powers because that's pretty much Morrowind for 'black and white'.
And with class, for example if you're coming in a warrior, then you already have a warrior's skill-set, it's filling in the rest that defines the character. These again are according to what they would be, again starting with visceral difference in decisions. Star Signs the same.
Some are practical superpowers for the beta-test, after the feedback there will be more limitations. I'm testing these with you.
All original and unaltered ESP's are included in a subfolder, as are all Readme's altered only for when the title was 'readme'. The ESPs are organized according to the sub-groups in which I merged them, folder titled '0 Base' because mods one, two, and three are on their way.
They will require this one, for the 'Better' resources but not each other. Please if you will, play, enjoy and give full feedback. Playtest. Look for shit. And please let me know
📊 Mod Details
- Game
- Morrowind Mods
- Author
- Gerald Edwin Chule
- Version
- Beta.1.0
- Downloads
- 101
- Endorsements
- 3
- Category
- Immersion
- Created
- 7/9/2024
- Updated
- 7/9/2024
🔧 How to Install Morrowind Mods
Download from Nexus.
📖 Full step-by-step install guide for Morrowind →
Visit the official mod page for specific installation instructions for this mod.
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